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The Thing box art
Rich game profile

The Thing

It fell from the sky and lay buried in ice for 100,000 years. Soon it will be free..... Twelve men: Trapped in the Antarctic Eleven: Discover the intruder Ten: Battle the alien force Nine: Agonise for the answer Eight: Desperate to be saved Seven: Consumed one by one Six... Five....

Players

2-4

Time

?-?

Age

18+

Weight

2.33

Rating

6.91

Should this hit the table?

Quick read before the metadata.

The Thing has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Thing has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Thing has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value. While it may not be the easiest game to learn, it offers a rewarding and fresh experience with each playthrough.

Luck profile

The Thing has a moderate influence of luck. Random elements like dice rolls and card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome.

Overview

What ABG knows about this game

It fell from the sky and lay buried in ice for 100,000 years. Soon it will be free..... Twelve men: Trapped in the Antarctic Eleven: Discover the intruder Ten: Battle the alien force Nine: Agonise for the answer Eight: Desperate to be saved Seven: Consumed one by one Six... Five... Four... Three... The Thing is an unauthorised non-collectable, non-profit game for two to six players, based on the 1982 horror movie masterpiece "John Carpenter's The Thing", and simulates the paranoid members of an American Antarctic research facility (Outpost 31) being overrun by - or conquering - a parasitic alien organism capable of perfectly imitating its victims. One player begins as the Thing - all the other players start as human. The game is primarily played out using six asymmetrical card decks - three decks for each side (each deck corresponds to a different section of the narrative). Managing your hand of cards, and when to use each deck, is key to winning the game. The twelve members of the Outpost 31 team cards are positioned between the players, with each human player taking one character. The team then have to overcome various encounters, while trying to stay alive, in an effort to stop the Thing. Encounters are directly taken from film events, and are sorted into three separate acts - the second and third acts are shuffled, and then all three acts are placed together, forming one narrative (in this way, each game is a little different). Some example encounters: Autopsy of Norwegian-Thing, Battle in Dogtown, Explore Norwegian Base, Conduct Blood Test, and Investigate Crashed Saucer Site. In addition, the Outpost team must allocate men to tasks that may aid in their victory over the Thing. The truth being that the humans will not be able to achieve all that they want to do and will have to prioritise. All the while, the Thing player will do all in its power to thwart the human players, while attempting to construct its Blair-saucer in a secret ice cavern by cannibalising parts from the bulldozer, radio room, and helicopter. During the game, at various stages, the Thing player has the opportunity to place infection or dummy infection cards under the human character cards. Later in the game, the Thing may even directly infect other players (unbeknownst to the remaining players), or give the impression to the others that it has! The humans must keep their wits about them if they are to fight and win against the Thing, or they may find themselves fighting each other.... Victory Conditions: 1. The Outpost #31 team win if they survive the final confrontation, having destroyed the camp and sabotaged the Thing's Blair-saucer - and have killed all the Things. If they are mistaken and some Things remain: the Things win. If they killed a non-infected player: the Thing wins. 2. The Thing wins if it completes construction of its Blair-saucer. 3. The Thing wins if all the humans have been assimilated or killed. 4. The Outpost #31 team win if the survivors manage to fly to the coast in the helicopter. 5. The Outpost #31 team win if they contact McMurdo base by radio. Please note: This game is strictly for adults - with profanity and horrific imagery on many of the cards. You can find the game here: The THING Card Game now Available! You can explore the rules here: THING Rulebook And you can discover the deck guide here: Visual THING Deck Guide Expanded by: The Things The Thing: Man Is the Warmest Place To Hide

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Editions

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Credits

People and publishers

Designers

1
Mark Chaplin

Artists

1
Viktor Csete

Publishers

2
(Self-Published) (Web published)

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