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Battle For Souls
6.84Build a deck or pool that turns small actions into stronger combos.
Ugo!
6.58Play suited cards to win tricks and manage timing.
Shiver Me Timbers
7.93Spend limited actions each turn to balance movement, setup, and scoring.
Cardcassonne
6.29Collect matching sets while timing when to score or trade them.
Mutants
7.19Build a deck or pool that turns small actions into stronger combos.
Unmatched: Teen Spirit
7.97Move pieces across a map while planning position and timing.
Yinzi
7.52Place workers to claim actions and turn resources into plans.
Antidote
6.30Use clues and contradictions to deduce hidden information.
Ragemore
7.00Solve a self-contained solo challenge against the game system.
Sherlock: Death On The 4th Of July
6.45Coordinate shared actions while clues or threats pressure the group.
The Agents
6.23Manage cards in hand to time plays, combos, and scoring windows.
Kaosball: The Fantasy Sport Of Total Domination
6.56Commit presence to key areas and fight for influence where it matters.
Uruk: Wiege Der Zivilisation
6.68Compete for contested options while managing cost and timing.
Catan Histories: Rise Of The Inkas
7.17Build routes and networks to connect locations efficiently.
Tahuantinsuyu
7.20Build routes and networks to connect locations efficiently.
Guildhall Fantasy: Alliance
7.15Collect matching sets while timing when to score or trade them.
Tyros
6.42Negotiate deals and shifting promises to improve your position.
A Game Of Thrones Collectible Card Game
6.86Manage cards in hand to time plays, combos, and scoring windows.
Big Monster
6.84Coordinate with teammates around shared goals and table pressure.
Heart Of Crown: Fairy Garden
8.15Build a deck or pool that turns small actions into stronger combos.
The Golden Ticket Game
6.83Collect matching sets while timing when to score or trade them.
Temporum
6.35Commit presence to key areas and fight for influence where it matters.
Haleakala
6.62Commit presence to key areas and fight for influence where it matters.
World Of Warcraft: The Adventure Game
6.16Roll dice and choose how to use the results for tactical outcomes.