Table feel
The Agents has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.
The Agents is a strategic card game that introduces a unique double-edged card mechanism into the undercover world of covert operations, subterfuge, secrecy and sabotage. Players must join their Agents into Factions, assign Missions and take their opponents down, to gather intel...
Players
2-5
Time
20-40
Age
8+
Weight
2.38
Rating
6.23
Should this hit the table?
The Agents has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Agents has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.
The Agents is a highly replayable board game with a high degree of variability in the gameboard, expansions available, and strategic depth. It offers engaging player interaction and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.
The Agents has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions. Overall, The Agents has a moderate level of luck dependence, making it a game where player decisions and strategy are crucial for success.
Overview
The Agents is a strategic card game that introduces a unique double-edged card mechanism into the undercover world of covert operations, subterfuge, secrecy and sabotage. Players must join their Agents into Factions, assign Missions and take their opponents down, to gather intel and win the most points. Each Agent card features a "command" on one end of the card and "points" on the other end. The direction in which you place the card determines from which asset you benefit. If you choose to perform the command, one of your opponents scores the points; if you keep the points for yourself, an opponent gets to perform the command. With 25 different Agents, each with its own unique ability, Agents can be turned, killed, extracted and swapped – making the game ever flexible, variable, unpredictable and a test of forward planning and quick thinking. As you learn about each Agent's special abilities, discover how Agents work together or against each other, and weigh up the advantages of collecting points for yourself versus using the commands to further your goals and sabotage your opponent's strategies, the game becomes increasingly complex, dynamic and challenging. Missions, played alongside Factions of Agents, provide interesting, strategic conditions which, if fulfilled, score you big points – but if you race ahead, you'll also become a target for attack. The better you're doing, the more under fire you'll be.
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