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Grand Armee: Great Battles Of The Napoleonic Wars Miniature Wargame Rules System
7.68Maneuver forces across tactical or historical battle maps.
The Suits: Season 3
7.09Bluff, read opponents, and time reveals around hidden information.
Atlantis: Island Of Gods
6.20Spend limited actions each turn to balance movement, setup, and scoring.
Adam & Eva
6.00Manage cards in hand to time plays, combos, and scoring windows.
Magic: The Gathering – Duel Decks: Heroes Vs. Monsters
7.44Play event cards to drive map pressure and long-term timing.
Home Sweet Home
6.14Manage cards in hand to time plays, combos, and scoring windows.
Nightmare Forest: Dead Run
6.53Build a deck or pool that turns small actions into stronger combos.
Sheepdogs Of Pendleton Hill
6.03Move pieces across a map while planning position and timing.
Rolnicy
6.51Place tiles carefully to build spatial scoring patterns.
Altar Of Freedom: Grand Tactical Battles In The American Civil War
8.36Maneuver forces across tactical or historical battle maps.
Hero: Tales Of The Tomes
7.64Manage cards in hand to time plays, combos, and scoring windows.
Battles On The Ice: Defeats Of The Livonian Order At Peipus And Karuse
7.49Maneuver forces across tactical or historical battle maps.
21 Motines
6.64Place workers to claim actions and turn resources into plans.
Charly
5.81Draft from shared options to assemble a plan over successive turns.
Barpig: After Hours
7.44Build a deck or pool that turns small actions into stronger combos.
Magic: The Gathering – Duel Decks: Elspeth Vs. Kiora
7.47Play event cards to drive map pressure and long-term timing.
Take The Galaxy
6.94Collect matching sets while timing when to score or trade them.
Good Little Martian
6.57Coordinate with teammates to solve the game's shared challenge.
Growling Tigers: The Battle For Changde, 1943
6.94Maneuver forces across tactical or historical battle maps.
Altar: Realms Of The Gods
9.76Manage cards in hand to time plays, combos, and scoring windows.
Sherlock: Das Collier
7.20Coordinate shared actions while clues or threats pressure the group.
Sherlock: Zimmer 208
6.76Coordinate shared actions while clues or threats pressure the group.
Princes Of The Dragon Throne
6.41Place workers to claim actions and turn resources into plans.
Slavika
5.87Commit presence to key areas and fight for influence where it matters.