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Call To Glory
6.45Collect matching sets while timing when to score or trade them.
U-boat Leader
7.03Maneuver forces across tactical or historical battle maps.
Martian Fluxx
6.21Manage cards in hand to time plays, combos, and scoring windows.
Civ: Carta Impera Victoria
6.16Build a deck or pool that turns small actions into stronger combos.
The Lady And The Tiger
6.32Use clues and contradictions to deduce hidden information.
Kraków 1325 Ad
6.45Play suited cards to win tricks and manage timing.
Journey To The Center Of The Earth
6.30Move pieces across a map while planning position and timing.
Sherman Leader
7.61Play linked scenarios where mission goals shape each session.
Europe Divided
6.98Build a deck or pool that turns small actions into stronger combos.
Chartered: The Golden Age
7.03Build routes and networks to connect locations efficiently.
Drive
6.54Collect matching sets while timing when to score or trade them.
Hocus
6.52Build patterns from chosen pieces to unlock scoring opportunities.
The Quest Kids
7.80
Matcha
6.28Bluff, read opponents, and time reveals around hidden information.
Say Bye To The Villains
6.33Coordinate with teammates to solve the game's shared challenge.
Colonialism
6.77Play event cards to drive map pressure and long-term timing.
Hannin Wa Odoru
6.47Use clues and contradictions to deduce hidden information.
The Hobbit
5.97Compete for contested options while managing cost and timing.
Quicksand
6.11Bluff, read opponents, and time reveals around hidden information.
Dwarven Smithy
7.33Collect matching sets while timing when to score or trade them.
Bohn To Be Wild!
6.66Negotiate deals and shifting promises to improve your position.
Capital Lux 2: Pocket
7.64Draft from shared options to assemble a plan over successive turns.
Mars Attacks: The Miniatures Game
7.21Move pieces across a map while planning position and timing.
Beasty Bar 3: Born To Be Wild
7.09Manage cards in hand to time plays, combos, and scoring windows.