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Call To Glory box art
Rich game profile

Call To Glory

Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score the...

Players

2-4

Time

?-?

Age

8+

Weight

1.5

Rating

6.45

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

Call to Glory has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Call to Glory has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score them at the end of the round. If, however, an opponent lays out more cards of the same type, then characters of that type already on the table are discarded. When the game ends, players score for the types of characters they have on the table. Call to Glory comes with two variants: "Imperial Tasks" in which players can fulfill specific tasks for extra points. "The Power of the Ninja" in which the Ninja cards become more powerful. Unlike Crazy Chicken, Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players, but does not have the two variants.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Michael Schacht

Artists

1
Drew Baker

Publishers

1
White Goblin Games

Linked items

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