Find your next board game
2017
Ages 14+
Twilight Imperium: Fourth Edition
8.61
3-6 players
240-480 min
4.31 weight
Strategy
Thematic
Civilization
Economic
Exploration
Action Drafting
Area-Impulse
Dice Rolling
Components: Hexagonal Tiles
Components: Map (Interplanetary or Interstellarâ?¦
2017
Ages 12+
Gaia Project
8.39
1-4 players
60-150 min
4.4 weight
Strategy
Civilization
Economic
Miniatures
End Game Bonuses
Hexagon Grid
Income
Category: Combinatorial
Components: Control Boards
2020
Ages 14+
Eclipse: Second Dawn For The Galaxy
8.48
2-6 players
60-200 min
3.66 weight
Strategy
Civilization
Exploration
Science Fiction
Alliances
Area Majority / Influence
Area-Impulse
Components: Control Boards
Components: Game Trayz Inside
2012
Ages 12+
Terra Mystica
8.07
2-5 players
60-150 min
3.97 weight
Strategy
Civilization
Economic
Fantasy
Area Majority / Influence
Chaining
End Game Bonuses
Category: Combinatorial
Components: Control Boards
2011
Ages 14+
Eclipse: New Dawn For The Galaxy
7.84
2-6 players
60-180 min
3.7 weight
Strategy
Civilization
Fighting
Science Fiction
Dice Rolling
Grid Movement
Hexagon Grid
Components: Control Boards
Components: Map (Interplanetary or Interstellarâ?¦
2005
Ages 14+
Twilight Imperium: Third Edition
7.80
3-6 players
180-240 min
4.26 weight
Strategy
Thematic
Civilization
Negotiation
Political
Action Points
Area-Impulse
Dice Rolling
Components: Hexagonal Tiles
Components: Map (Interplanetary or Interstellarâ?¦
2021
Ages 14+
Clash Of Cultures: Monumental Edition
8.38
2-4 players
180-240 min
3.65 weight
Strategy
Ancient
City Building
Civilization
Action Points
Dice Rolling
Grid Movement
Components: Hexagonal Tiles
Components: Miniatures
2004
Ages 14+
Antiquity
7.85
2-4 players
120-180 min
4.32 weight
Strategy
City Building
Civilization
Economic
Grid Coverage
Hexagon Grid
Modular Board
Components: Polyominoes
Digital Implementations: Boardgamecore
2023
Ages 15+
Voidfall
8.66
1-4 players
90-240 min
4.59 weight
Strategy
Civilization
Economic
Science Fiction
Area-Impulse
Command Cards
Cooperative Game
Components: Game Trayz Inside
Components: Hexagonal Tiles
2010
Ages 13+
Sid Meier's Civilization: The Board Game
7.38
2-4 players
120-240 min
3.9 weight
Strategy
City Building
Civilization
Exploration
Deck, Bag, and Pool Building
Grid Movement
Hand Management
Ancient: Egypt
Ancient: Rome
2012
Ages 14+
Clash Of Cultures
7.58
2-4 players
180-240 min
3.6 weight
Strategy
Ancient
City Building
Civilization
Action Points
Area Majority / Influence
Dice Rolling
Components: Miniatures
Digital Implementations: VASSAL
2021
Ages 14+
Boonlake
7.67
1-4 players
80-160 min
3.78 weight
Strategy
American West
Civilization
Economic
End Game Bonuses
Follow
Hexagon Grid
Animals: Cattle / Cows
Components: Control Boards
2014
Ages 14+
Deus
7.28
2-4 players
60-90 min
2.83 weight
Strategy
Civilization
Mythology
Area Majority / Influence
End Game Bonuses
Grid Movement
Components: Wooden pieces & boards
Digital Implementations: Board Game Arena
2012
Ages 14+
Archipelago
7.29
2-5 players
30-240 min
3.74 weight
Strategy
Civilization
Economic
Exploration
Area Majority / Influence
Auction/Bidding
Commodity Speculation
Components: Meeples
Components: Hexagonal Tiles
2011
Ages 14+
Space Empires 4x
7.69
1-4 players
60-240 min
3.38 weight
Wargames
Bluffing
Civilization
Science Fiction
Auction/Bidding
Dice Rolling
Grid Movement
Components: Map (Interplanetary or Interstellarâ?¦
Digital Implementations: Board Game Arena
1999
Ages 14+
Roads & Boats
7.71
1-4 players
?-? min
4.19 weight
Strategy
City Building
Civilization
Economic
Grid Movement
Line Drawing
Modular Board
Animals: Donkeys
Animals: Geese
2018
Ages 14+
Yellow & Yangtze
7.84
2-4 players
?-? min
3.11 weight
Strategy
Ancient
Civilization
Territory Building
Area Majority / Influence
Hand Management
Hexagon Grid
Components: Hexagonal Tiles
Components: Map (Regional scale)
2014
Ages 14+
Hyperborea
7.17
2-6 players
50-150 min
3.17 weight
Strategy
Civilization
Exploration
Fantasy
Action Drafting
Area Majority / Influence
Deck, Bag, and Pool Building
Components: Gems/Crystals
Components: Miniatures
2021
Ages 14+
Brazil: Imperial
7.65
1-4 players
?-? min
2.99 weight
Strategy
City Building
Civilization
Exploration
Card Play Conflict Resolution
Contracts
Grid Movement
Country: Brazil
Crowdfunding: Spieleschmiede
2013
Ages 12+
Patchistory
7.09
2-4 players
60-120 min
3.76 weight
Strategy
Bluffing
City Building
Civilization
Action Points
Alliances
Auction/Bidding
Mechanism: Partially overlapping cards
Mechanism: Tableau Building
2015
Ages 13+
March Of The Ants
7.18
1-5 players
60-90 min
2.68 weight
Strategy
Animals
Civilization
Exploration
Area Majority / Influence
Cooperative Game
Grid Movement
Animals: Ants
Components: Multi-Use Cards
2007
Ages 12+
Conquest Of Paradise
6.96
1-4 players
?-? min
2.49 weight
Strategy
Ancient
Civilization
Exploration
Area Majority / Influence
Dice Rolling
Events
Components: Map (Continental / National scale)
Digital Implementations: VASSAL
2009
Ages 12+
Assyria
6.82
2-4 players
45-90 min
2.99 weight
Strategy
Ancient
Civilization
Hand Management
Hexagon Grid
Open Drafting
Ancient: Mesopotamia
Digital Implementations: Board Game Arena
2006
Ages 14+
Tempus
6.46
3-5 players
60-120 min
2.8 weight
Strategy
Civilization
Territory Building
Auction/Bidding
Card Play Conflict Resolution
Catch the Leader