Table feel
Antiquity has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
From the Manufacturer: "These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbors?" The cart-driver nods: "Ever since them city folks started worshipi...
Players
2-4
Time
120-180
Age
14+
Weight
4.32
Rating
7.85
Should this hit the table?
Antiquity has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Antiquity has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Antiquity has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the depth it offers makes it worth the investment.
Antiquity has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
From the Manufacturer: "These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbors?" The cart-driver nods: "Ever since them city folks started worshiping San Giorgio I have to travel further and further to new building sites. I'm on my way now to the new inn they built. I'll change horses there and deliver this load," he gestures towards the pile of wood in the cart with his head "to the sea beyond. Gonna start some fisheries there. It is said we'll conquer those olive-farmers before long. But their land is even more polluted than ours." The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest -- three turns ago. Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint. Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player. While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!
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