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Momiji
6.88Remember hidden information and use recall to make better choices.
Wizard's Quest
6.21Maneuver forces across tactical or historical battle maps.
Dc Deck-building Game: Dark Nights – Metal
7.88Build a deck or pool that turns small actions into stronger combos.
The Defence Of Procyon Iii
7.85Maneuver forces across tactical or historical battle maps.
Cataphract
7.58Maneuver forces across tactical or historical battle maps.
The Settlers Of Zarahemla
6.79Collect matching sets while timing when to score or trade them.
Hapsburg Eclipse
7.28Maneuver forces across tactical or historical battle maps.
Catan: Traveler – Compact Edition
7.15Negotiate deals and shifting promises to improve your position.
Frederick The Great: The Campaigns Of The Soldier King 1756-1759
6.95Maneuver forces across tactical or historical battle maps.
Peloponnes Card Game
6.69Compete for contested options while managing cost and timing.
D6: Dungeons, Dudes, Dames, Danger, Dice And Dragons!
7.57Coordinate with teammates to solve the game's shared challenge.
Warhammer 40,000: Rogue Trader
6.87Roll dice and choose how to use the results for tactical outcomes.
Kaivai
6.95Place tiles carefully to build spatial scoring patterns.
No Retreat!: The North African Front
7.32Maneuver forces across tactical or historical battle maps.
Panic Station
5.99Bluff, read opponents, and time reveals around hidden information.
Squire For Hire
6.70Place tiles carefully to build spatial scoring patterns.
Warhammer Quest: Cursed City
7.26Coordinate shared actions while clues or threats pressure the group.
Cat Café
6.42Mark choices on a sheet to build patterns and complete objectives.
Attack On Titan: The Last Stand
6.56Push your luck for bigger rewards while risk keeps building.
The Lost Code
7.29Use clues and contradictions to deduce hidden information.
Micro City (second Edition)
6.74Place workers to claim actions and turn resources into plans.
The Order Of Vampire Hunters
7.43Coordinate shared actions while clues or threats pressure the group.
Human Punishment: The Beginning
6.91Use clues and contradictions to deduce hidden information.
The Message
6.96Use clues and contradictions to deduce hidden information.