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Panic Station box art
Rich game profile

Panic Station

Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms. Players need to move both their Androids and Troopers through the base, e...

Players

4-6

Time

?-?

Age

10+

Weight

2.34

Rating

5.99

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Panic Station has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, adaptable to different player counts, and is moderately easy to learn. Overall, it offers a high level of replayability.

Luck profile

Panic Station has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

What ABG knows about this game

Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms. Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans. However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites. The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players. Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?

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