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Under Falling Skies: A 9-card Print-and-play Game
7.36Solve a self-contained solo challenge against the game system.
Cavern Tavern
6.90Place workers to claim actions and turn resources into plans.
Lost Cities: Roll & Write
7.04Mark choices on a sheet to build patterns and complete objectives.
Return Of The Heroes
6.48Move goods between locations while optimizing routes and timing.
Rising 5: Runes Of Asteros
6.52Coordinate shared actions while clues or threats pressure the group.
Steamrollers
6.56Mark choices on a sheet to build patterns and complete objectives.
Axis & Allies: Europe
6.51Commit presence to key areas and fight for influence where it matters.
Vietnam 1965-1975
7.48Maneuver forces across tactical or historical battle maps.
Glory: A Game Of Knights
7.56Collect matching sets while timing when to score or trade them.
Hoplomachus: The Lost Cities
7.84Build a deck or pool that turns small actions into stronger combos.
Cruel Necessity: The English Civil Wars 1640-1653
7.40Play event cards to drive map pressure and long-term timing.
Escape: Zombie City
6.73Coordinate with teammates to solve the game's shared challenge.
D-day At Tarawa
8.25Maneuver forces across tactical or historical battle maps.
Stalingrad '42: Southern Russia, June-december, 1942
8.42Maneuver forces across tactical or historical battle maps.
Battlestations
7.11Play linked scenarios where mission goals shape each session.
Rivet Wars: Eastern Front
7.02Move pieces across a map while planning position and timing.
Panzergruppe Guderian
7.37Maneuver forces across tactical or historical battle maps.
An Infamous Traffic
7.35Build routes and networks to connect locations efficiently.
Undaunted: Battle Of Britain
8.11Build a deck or pool that turns small actions into stronger combos.
City Of Remnants
6.78Build a deck or pool that turns small actions into stronger combos.
Dungeons & Dragons: Tomb Of Annihilation Board Game
7.59Coordinate with teammates to solve the game's shared challenge.
Dreadball: The Futuristic Sports Game
7.30Move pieces across a map while planning position and timing.
Field Commander: Alexander
7.10Move forces between areas to control positions and pressure rivals.
Last Light
7.49Negotiate deals and shifting promises to improve your position.