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Battlecars
6.22Move pieces across a map while planning position and timing.
Justice League: Hero Dice – Superman
6.43Coordinate with teammates to solve the game's shared challenge.
Dark Venture: Battle Of The Ancients
8.21Play linked scenarios where mission goals shape each session.
Funkoverse Strategy Game: Game Of Thrones 100
7.21Move pieces across a map while planning position and timing.
Impression
7.34Place workers to claim actions and turn resources into plans.
Mercs: Recon – Counter Threat
6.68Coordinate with teammates to solve the game's shared challenge.
Gekido: Bot Battles
6.34Roll dice and choose how to use the results for tactical outcomes.
Tavern Masters
6.78Coordinate with teammates to solve the game's shared challenge.
Rogue Angels: Legacy Of The Burning Suns
9.11Coordinate with teammates to solve the game's shared challenge.
Minotaur Lords
5.94Commit presence to key areas and fight for influence where it matters.
Dreams
6.21Coordinate shared actions while clues or threats pressure the group.
Samsara
7.21Build a deck or pool that turns small actions into stronger combos.
Munchkin Harry Potter Deluxe
6.58Play disruptive cards to slow rivals and protect your own plan.
Talisman: Star Wars
7.32Roll dice and choose how to use the results for tactical outcomes.
Nomads
6.26Collect matching sets while timing when to score or trade them.
Cauldron
6.91Collect matching sets while timing when to score or trade them.
Forgotten Depths
7.01Coordinate with teammates to solve the game's shared challenge.
By Order Of The Queen
6.51Coordinate with teammates to solve the game's shared challenge.
Proteus
6.58Move pieces across a map while planning position and timing.
Adventure Games: Im Nebelreich
7.09Coordinate shared actions while clues or threats pressure the group.
Bacchus' Banquet
5.95Bluff, read opponents, and time reveals around hidden information.
Bagh Chal
6.16Move pieces across a map while planning position and timing.
Tiny Epic Crimes
6.96Coordinate shared actions while clues or threats pressure the group.
Decktective: The Will Without An Heir
6.91Coordinate shared actions while clues or threats pressure the group.