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Similo
6.82Coordinate shared actions while clues or threats pressure the group.
Roll Camera!: The Filmmaking Board Game
7.53Coordinate with teammates to solve the game's shared challenge.
Riftforce
7.32Draft from shared options to assemble a plan over successive turns.
Mission: Red Planet
6.88Commit presence to key areas and fight for influence where it matters.
Hostage Negotiator
6.81Solve a self-contained solo challenge against the game system.
Viceroy
6.79Bluff, read opponents, and time reveals around hidden information.
Wild Space
7.20Solve a self-contained solo challenge against the game system.
Coloma
7.35Solve a self-contained solo challenge against the game system.
Hellboy: The Board Game
7.79Coordinate shared actions while clues or threats pressure the group.
Trains: Rising Sun
7.43Build a deck or pool that turns small actions into stronger combos.
Saboteur
6.55Cover spaces on a grid to build a spatial scoring plan.
One Deck Dungeon: Forest Of Shadows
7.12Build a deck or pool that turns small actions into stronger combos.
Guildhall
6.89Collect matching sets while timing when to score or trade them.
Evo
6.87Commit presence to key areas and fight for influence where it matters.
Liberté
7.12Commit presence to key areas and fight for influence where it matters.
Battle Line: Medieval
7.65Manage cards in hand to time plays, combos, and scoring windows.
Chronicles Of Avel
7.64Coordinate with teammates to solve the game's shared challenge.
La Granja: Deluxe Master Set
8.37Commit presence to key areas and fight for influence where it matters.
Cartagena
6.68Spend limited actions each turn to balance movement, setup, and scoring.
Uprising: Curse Of The Last Emperor
8.45Coordinate with teammates to solve the game's shared challenge.
Sylvion
7.06Coordinate with teammates to solve the game's shared challenge.
Scarface 1920
8.01Build a deck or pool that turns small actions into stronger combos.
The Captain Is Dead
7.08Coordinate with teammates to solve the game's shared challenge.
Deep Madness
7.85Coordinate shared actions while clues or threats pressure the group.