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Cartagena box art
Rich game profile

Cartagena

Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a s...

Players

2-5

Time

?-?

Age

8+

Weight

1.6

Rating

6.68

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cartagena offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction contribute to its replay value. The game scales well with different numbers of players and is relatively easy to learn, making it a highly replayable board game.

Luck profile

Cartagena has a moderate level of luck involved in the game. Random elements like card draws and dice rolls have a notable impact on the outcome, but players also have the ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it an engaging and enjoyable experience for players.

Overview

What ABG knows about this game

Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both. When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Leo Colovini

Artists

4
Volkan Baga Christoph Clasen Didier Guiserix Martin Hoffmann

Publishers

1
Venice Connection

Linked items

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