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Hanamikoji
7.49Commit presence to key areas and fight for influence where it matters.
Plague Inc.: The Board Game
7.37Build routes and networks to connect locations efficiently.
Kingdom Rush: Rift In Time
7.37Coordinate with teammates to solve the game's shared challenge.
Yomi
6.94Bluff, read opponents, and time reveals around hidden information.
Guards Of Atlantis Ii
8.53Play event cards to drive map pressure and long-term timing.
Codex: Card-time Strategy – Deluxe Set
8.01Build a deck or pool that turns small actions into stronger combos.
Boss Monster 2: The Next Level
6.71Compete for contested options while managing cost and timing.
Boss Monster: The Dungeon Building Card Game
6.27Manage cards in hand to time plays, combos, and scoring windows.
Skytear
7.93Build a deck or pool that turns small actions into stronger combos.
The Binding Of Isaac: Four Souls
7.02Negotiate deals and shifting promises to improve your position.
Monster Hunter World: The Board Game
7.92Coordinate with teammates to solve the game's shared challenge.
Pixel Tactics Deluxe
7.33Manage cards in hand to time plays, combos, and scoring windows.
Street Fighter: The Miniatures Game
7.30Build a deck or pool that turns small actions into stronger combos.
Superhot: The Card Game
6.29Build a deck or pool that turns small actions into stronger combos.
Horizon Zero Dawn: The Board Game
6.96Build a deck or pool that turns small actions into stronger combos.
Puzzle Strike 2
7.80Build a deck or pool that turns small actions into stronger combos.
Elo Darkness
7.40Draft from shared options to assemble a plan over successive turns.
Death Roads: All Stars
7.57Spend limited actions each turn to balance movement, setup, and scoring.
Battle For Biternia
7.90Build a deck or pool that turns small actions into stronger combos.
Exceed: Seventh Cross – Hunters Vs. Demons Box
8.13Move pieces across a map while planning position and timing.
Slay The Spire: The Board Game
7.62Build a deck or pool that turns small actions into stronger combos.
Exceed: Seventh Cross – Guardians Vs. Myths Box
8.20Move pieces across a map while planning position and timing.
Pillars Of Eternity: Lords Of The Eastern Reach
6.42Manage cards in hand to time plays, combos, and scoring windows.
Exceed: Seventh Cross – Church Vs. Empire Box
7.88Move pieces across a map while planning position and timing.