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Itchy Feet: The Travel Game
6.68Negotiate deals and shifting promises to improve your position.
Funkoverse Strategy Game: Jaws 100
7.46Move pieces across a map while planning position and timing.
Funkoverse Strategy Game: Back To The Future 100
7.32Move pieces across a map while planning position and timing.
Ultimate Mastermind
5.95Use clues and contradictions to deduce hidden information.
Landships! Tactical Weapons Innovations 1914-1918
6.78Maneuver forces across tactical or historical battle maps.
Quiz Club
7.41Coordinate with teammates to solve the game's shared challenge.
Downfall: Conquest Of The Third Reich, 1942-1945
8.65Maneuver forces across tactical or historical battle maps.
Dungeon Bowl: The Game Of Subterranean Blood Bowl Mayhem
8.18Place tiles carefully to build spatial scoring patterns.
Sushi Dice
5.89Push your luck for bigger rewards while risk keeps building.
Snit's Revenge!
6.25Move forces between areas to control positions and pressure rivals.
Lost Cities: To Go
6.40Push your luck for bigger rewards while risk keeps building.
Rubik's Race
6.00Make decisions quickly while the game unfolds in real time.
Mega Man Pixel Tactics: Bass Orange
7.40
Pack Of Heroes
6.25Draft from shared options to assemble a plan over successive turns.
Cookie Box
6.69Use physical skill and timing to pull off the key moves.
Musket & Pike Dual Pack
8.02Maneuver forces across tactical or historical battle maps.
Mint Tin Aliens
7.48Draft from shared options to assemble a plan over successive turns.
Advanced Space Crusade
6.56Place tiles carefully to build spatial scoring patterns.
Oshi
6.14Plan precise moves in an abstract spatial duel.
War Of The Triple Alliance
7.62Move pieces across a map while planning position and timing.
Le Passe-trappe Grande
7.04Use physical skill and timing to pull off the key moves.
Panzerkrieg: Von Manstein & Heeresgruppe Süd
6.52Maneuver forces across tactical or historical battle maps.
Spinball
6.94Use physical skill and timing to pull off the key moves.
Batman Miniature Game: Rulebook
7.80Spend limited actions each turn to balance movement, setup, and scoring.