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Lost Ruins Of Arnak
8.08Blend deck-building and worker placement to uncover temples and artifacts.
Teotihuacan: City Of Gods
7.87Cycle dice workers around the city to build pyramids and engines.
Trajan
7.75Use mancala-style planning to trigger actions across a Roman agenda.
Ra
7.59Push auction timing across monuments, floods, and civilization tiles.
Imperial Settlers: Empires Of The North
7.45Place workers to claim actions and turn resources into plans.
Atlantis Rising (second Edition)
7.57Coordinate with teammates to solve the game's shared challenge.
Aeon Trespass: Odyssey
9.10Coordinate with teammates to solve the game's shared challenge.
The Republic Of Rome
7.53Negotiate deals and shifting promises to improve your position.
Exit: The Game – The Pharaoh's Tomb
7.16Coordinate shared actions while clues or threats pressure the group.
Gentes
7.40Spend limited actions each turn to balance movement, setup, and scoring.
Caesar!: Seize Rome In 20 Minutes!
7.61Maneuver forces across tactical or historical battle maps.
Three Kingdoms Redux
7.86Commit presence to key areas and fight for influence where it matters.
Peloponnes
7.10Place tiles carefully to build spatial scoring patterns.
Valley Of The Kings: Afterlife
7.24Build a deck or pool that turns small actions into stronger combos.
Age Of Civilization
7.06Spend limited actions each turn to balance movement, setup, and scoring.
Pharaon
7.42Place workers to claim actions and turn resources into plans.
Tabannusi: Builders Of Ur
7.38Commit presence to key areas and fight for influence where it matters.
Ave Caesar
6.64Race across a track or map while timing movement and upgrades.
Terracotta Army
7.50Place workers to claim actions and turn resources into plans.
Zapotec
7.22Commit presence to key areas and fight for influence where it matters.
Valley Of The Kings: Last Rites
7.38Build a deck or pool that turns small actions into stronger combos.
Hoplomachus: Origins
7.61Build a deck or pool that turns small actions into stronger combos.
Hoplomachus: The Lost Cities
7.84Build a deck or pool that turns small actions into stronger combos.
Field Commander: Alexander
7.10Move forces between areas to control positions and pressure rivals.