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Dungeon Alliance
7.52Build a deck or pool that turns small actions into stronger combos.
High Frontier (third Edition)
8.20Compete for contested options while managing cost and timing.
Origins: First Builders
7.08Place tiles carefully to build spatial scoring patterns.
Time Of Legends: Joan Of Arc
7.91Maneuver forces across tactical or historical battle maps.
Drum Roll
6.87Place workers to claim actions and turn resources into plans.
Wreck Raiders
7.38Place workers to claim actions and turn resources into plans.
Florenza
7.38Place workers to claim actions and turn resources into plans.
Monster Lands
7.19Draft from shared options to assemble a plan over successive turns.
Good Cop Bad Cop
6.57Use clues and contradictions to deduce hidden information.
Dice Throne: Santa V. Krampus
8.11Roll dice and choose how to use the results for tactical outcomes.
Monster Slaughter
7.24Spend limited actions each turn to balance movement, setup, and scoring.
Bottom Of The 9th
6.72Use clues and contradictions to deduce hidden information.
Court Of The Dead: Mourners Call
7.65Commit presence to key areas and fight for influence where it matters.
Rum & Bones
6.89Commit presence to key areas and fight for influence where it matters.
Battlecon: Fate Of Indines
7.85Move pieces across a map while planning position and timing.
Aeon's End: Legacy Of Gravehold
8.14Build a deck or pool that turns small actions into stronger combos.
Metro
6.37Build routes and networks to connect locations efficiently.
Kingdomino Duel
6.74Mark choices on a sheet to build patterns and complete objectives.
Founders Of Gloomhaven
6.61Build a deck or pool that turns small actions into stronger combos.
Excavation Earth
7.22Commit presence to key areas and fight for influence where it matters.
Sunset Over Water
6.97Move pieces across a map while planning position and timing.
The Edge: Dawnfall
8.22Build a deck or pool that turns small actions into stronger combos.
Days Of Ire: Budapest 1956
7.29Coordinate with teammates to solve the game's shared challenge.
Werewolf
6.48Use clues and contradictions to deduce hidden information.