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Malifaux (second Edition)
8.01Commit presence to key areas and fight for influence where it matters.
Rise!
7.14Place tiles carefully to build spatial scoring patterns.
Hand Of Fate: Ordeals
7.20Build a deck or pool that turns small actions into stronger combos.
1911 Amundsen Vs Scott
6.69Draft from shared options to assemble a plan over successive turns.
Haru Ichiban
6.63Remember hidden information and use recall to make better choices.
Shanghaien
6.52Collect matching sets while timing when to score or trade them.
Minerva
6.79Draft from shared options to assemble a plan over successive turns.
Bad Bones
6.74Coordinate with teammates to solve the game's shared challenge.
Noir: Deductive Mystery Game
6.45Use clues and contradictions to deduce hidden information.
Museum: Pictura
7.50Collect matching sets while timing when to score or trade them.
Pandemic: Hot Zone – Europe
7.14Coordinate with teammates to solve the game's shared challenge.
The Great Dinosaur Rush
7.04Collect matching sets while timing when to score or trade them.
Arkwright: The Card Game
6.96
The Third World War: Battle For Germany
7.78Maneuver forces across tactical or historical battle maps.
The Court Of Miracles
7.04Place workers to claim actions and turn resources into plans.
King Of 12
6.62Bluff, read opponents, and time reveals around hidden information.
Lacuna
7.72
Hanafuda
6.84Push your luck for bigger rewards while risk keeps building.
A Little Wordy
6.78Place tiles carefully to build spatial scoring patterns.
Downtown: Air War Over Hanoi, 1965-1972
7.91Maneuver forces across tactical or historical battle maps.
Glorantha: The Gods War
7.91Negotiate deals and shifting promises to improve your position.
The Palaces Of Carrara (second Edition)
7.52Place tiles carefully to build spatial scoring patterns.
Battalia: The Creation
7.29Build a deck or pool that turns small actions into stronger combos.
The Korean War: June 1950-may 1951
7.66Maneuver forces across tactical or historical battle maps.