Table feel
Haru Ichiban has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some cooperation required, it is not a major emphasis in the game.
In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads. Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start...
Players
2
Time
?-?
Age
8+
Weight
1.79
Rating
6.63
Should this hit the table?
Haru Ichiban has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some cooperation required, it is not a major emphasis in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Haru Ichiban has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some cooperation required, it is not a major emphasis in the game.
Haru Ichiban offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Haru Ichiban has a strong replayability score of 8.1, making it a game that can be enjoyed multiple times.
Haru Ichiban has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.
Overview
In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads. Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond, with one of them turned to its dark side. Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order: The Little Gardener places one of his colored blossoms on the dark lilypad. The Grand Gardener places one of his colored blossoms on the lilypad of his choice. The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time. The Grand Gardener flips one unoccupied lilypad to its dark side. Each gardener takes a new bud. As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2x2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins!
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