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Mercado De Lisboa
6.59Place tiles carefully to build spatial scoring patterns.
Oros
7.39Place workers to claim actions and turn resources into plans.
The Fox Experiment
7.30Mark choices on a sheet to build patterns and complete objectives.
Volfyirion
7.29Build a deck or pool that turns small actions into stronger combos.
Zulus On The Ramparts!: The Battle Of Rorke's Drift – Second Edition
7.37Play event cards to drive map pressure and long-term timing.
Rocketmen
6.82Build a deck or pool that turns small actions into stronger combos.
Age Of Galaxy
7.74Spend limited actions each turn to balance movement, setup, and scoring.
Skytear
7.93Build a deck or pool that turns small actions into stronger combos.
Hamlet: The Village Building Game
6.90Move goods between locations while optimizing routes and timing.
Schotten Totten 2
7.15Collect matching sets while timing when to score or trade them.
Planetarium
6.99Move pieces across a map while planning position and timing.
Space Park
7.20Solve a self-contained solo challenge against the game system.
Smash Up: Big In Japan
7.46Commit presence to key areas and fight for influence where it matters.
Perry Rhodan: The Cosmic League
6.73Move goods between locations while optimizing routes and timing.
Eastfront: The War In Russia 1941-45 – Second Edition
8.05Maneuver forces across tactical or historical battle maps.
Four Gardens
7.03Spend limited actions each turn to balance movement, setup, and scoring.
Fire Tower
7.20Build patterns from chosen pieces to unlock scoring opportunities.
Dice Throne: Season One Rerolled – Treant V. Ninja
7.82Roll dice and choose how to use the results for tactical outcomes.
Joan Of Arc: Orléans Draw & Write
7.26Mark choices on a sheet to build patterns and complete objectives.
Revolver
6.86Manage cards in hand to time plays, combos, and scoring windows.
Eila And Something Shiny
8.12Play linked scenarios where mission goals shape each session.
Famiglia
6.43Build a deck or pool that turns small actions into stronger combos.
Chai
6.78Collect matching sets while timing when to score or trade them.
Masons
6.49Roll dice and choose how to use the results for tactical outcomes.