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Famiglia box art
Rich game profile

Famiglia

Prepare yourself for a fierce duel. Cleverly use the features of the four different families to snatch the most valuable gangsters away from your opponent. Your goal? To have the best gang at the end of the game. In Famiglia, the players collect gangsters with the goal of collect...

Players

1-2

Time

?-?

Age

10+

Weight

1.76

Rating

6.43

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

Famiglia has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Famiglia has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Prepare yourself for a fierce duel. Cleverly use the features of the four different families to snatch the most valuable gangsters away from your opponent. Your goal? To have the best gang at the end of the game. In Famiglia, the players collect gangsters with the goal of collecting the highest-valued gangsters. With the exception of the 0-value gangsters, a player normally needs two identical gangsters (same family and same value) to be able to take a gangster with the next highest value of the same family. When a player does this, they place one of the smaller gangsters from their hand into their play area. To get higher-valued gangsters faster, the player may use the special abilities of the different families at the cost of placing more gangsters in their play area. By doing so, a player may reduce their options and so must carefully plan these actions in order to end the game with the most influential gang.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Friedemann Friese

Artists

2
Fréderic Bertrand Lars-Arne "Maura" Kalusky

Publishers

1
2F-Spiele

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