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Command Decision Iii
Hide unit identities or deployments until timing reveals the threat.
Attakube
Bluff, read opponents, and time reveals around hidden information.
Paul Koenig's Market Garden: Arnhem Bridge
Maneuver forces across tactical or historical battle maps.
Dungeons & Dragons Dice Masters: Trouble In Waterdeep Campaign Box
Build a deck or pool that turns small actions into stronger combos.
The Suits: Season 3
Bluff, read opponents, and time reveals around hidden information.
Four
Place tiles carefully to build spatial scoring patterns.
Flying Circus: Aerial Combat In Wwi
Play event cards to drive map pressure and long-term timing.
Blitzkrieg '41
Maneuver forces across tactical or historical battle maps.
Adam & Eva
Manage cards in hand to time plays, combos, and scoring windows.
Rommel In North Africa: The War In The Desert 1941-42
Move pieces across a map while planning position and timing.
Magic: The Gathering – Duel Decks: Heroes Vs. Monsters
Play event cards to drive map pressure and long-term timing.
The Last Victory: Von Manstein's Backhand Blow
Maneuver forces across tactical or historical battle maps.
Kursk: Burning Tigers – A Panzer Grenadier Game
Maneuver forces across tactical or historical battle maps.
Claim Kingdoms: Das Grosse Duell Um Den Thron!
Place tiles carefully to build spatial scoring patterns.
Altar Of Freedom: Grand Tactical Battles In The American Civil War
Maneuver forces across tactical or historical battle maps.
King's Valley
Move pieces across a map while planning position and timing.
Vittoria 20
Maneuver forces across tactical or historical battle maps.
Tomorrow The World
Move forces between areas to control positions and pressure rivals.
Battles On The Ice: Defeats Of The Livonian Order At Peipus And Karuse
Maneuver forces across tactical or historical battle maps.
Carrier Battles: The Struggle For Guadalcanal
Maneuver forces across tactical or historical battle maps.
Football Fever
Roll dice and choose how to use the results for tactical outcomes.
Dwarf King's Hold: Green Menace
Roll dice and choose how to use the results for tactical outcomes.
Chu Shogi
Move pieces across a map while planning position and timing.
Barpig: After Hours
Build a deck or pool that turns small actions into stronger combos.