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Four box art
Rich game profile

Four

A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns to put pieces on the board, according to the following constraints: Connected: after the first piece, each piece you play...

Players

2

Time

?-?

Age

6+

Weight

1.5

Rating

7.58

Should this hit the table?

Quick read before the metadata.

Four has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. There is a low emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Four has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. There is a low emphasis on cooperation in the game.

Replay value

Four has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh experience each time it is played.

Luck profile

Four has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns to put pieces on the board, according to the following constraints: Connected: after the first piece, each piece you play must touch at least one other piece orthogonally. Different move: you may not play the same shape or colour that your opponent just played. Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour. Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction. The last player able to place a piece wins. Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award. http://www.boardgamegeek.com/geeklist/168513/best-combinatorial-2-player-game-of-2013-results

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