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Chartered: The Golden Age
7.03Build routes and networks to connect locations efficiently.
Hocus
6.52Build patterns from chosen pieces to unlock scoring opportunities.
Chronicles Of Frost
7.17Build a deck or pool that turns small actions into stronger combos.
The Quest Kids
7.80
Beyond Humanity: Colonies
7.99Build a deck or pool that turns small actions into stronger combos.
Dreadful Meadows
7.54Place workers to claim actions and turn resources into plans.
Shadows Over Normandie
7.21Maneuver forces across tactical or historical battle maps.
Smiths Of Winterforge
6.83Move pieces across a map while planning position and timing.
Evil High Priest
7.11Place workers to claim actions and turn resources into plans.
Colonialism
6.77Play event cards to drive map pressure and long-term timing.
World Monuments
6.21Collect matching sets while timing when to score or trade them.
Dwarven Smithy
7.33Collect matching sets while timing when to score or trade them.
Tricky Tides
6.92Play suited cards to win tricks and manage timing.
Venice
6.48Place workers to claim actions and turn resources into plans.
Lanzerath Ridge
7.93Maneuver forces across tactical or historical battle maps.
Essen The Game: Spiel'13
6.68Move goods between locations while optimizing routes and timing.
Leaders Of Euphoria: Choose A Better Oppressor
6.42Use clues and contradictions to deduce hidden information.
Capital Lux 2: Pocket
7.64Draft from shared options to assemble a plan over successive turns.
Mars Attacks: The Miniatures Game
7.21Move pieces across a map while planning position and timing.
Dungeon Pages: Core Set
8.10Mark choices on a sheet to build patterns and complete objectives.
Herrlof
6.67Play suited cards to win tricks and manage timing.
Stalingrad: Inferno On The Volga
7.52Coordinate with teammates to solve the game's shared challenge.
Can't Stop Express
6.09Mark choices on a sheet to build patterns and complete objectives.
Food Truck Champion
6.54Build patterns from chosen pieces to unlock scoring opportunities.