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Francis Drake
7.38Place workers to claim actions and turn resources into plans.
The Villagers
7.16Coordinate shared actions while clues or threats pressure the group.
Viceroy
6.79Bluff, read opponents, and time reveals around hidden information.
Campy Creatures
7.05Use clues and contradictions to deduce hidden information.
Tiny Epic Western
6.64Place workers to claim actions and turn resources into plans.
Vault Wars
6.78Bluff, read opponents, and time reveals around hidden information.
Conspiracy!
6.25Move goods between locations while optimizing routes and timing.
New Salem
6.29Use clues and contradictions to deduce hidden information.
Scoundrel Society
6.51Bluff, read opponents, and time reveals around hidden information.
Dragonflame
6.46Bluff, read opponents, and time reveals around hidden information.
All Manor Of Evil
6.58Use clues and contradictions to deduce hidden information.
Pacific Ocean
7.11Bluff, read opponents, and time reveals around hidden information.
Stones Of Fate
6.52Bluff, read opponents, and time reveals around hidden information.
Guardian's Call
6.28Use clues and contradictions to deduce hidden information.
End Of The Trail
6.68Bluff, read opponents, and time reveals around hidden information.
Gussy Gorillas
6.60Bluff, read opponents, and time reveals around hidden information.
Reviving Kathmandu
7.17Build a deck or pool that turns small actions into stronger combos.
Di Renjie
6.01Use clues and contradictions to deduce hidden information.
Gadgeteers
6.39Bluff, read opponents, and time reveals around hidden information.
Cooking Rumble
7.00Use clues and contradictions to deduce hidden information.
Village In A Box
6.12Build routes and networks to connect locations efficiently.
Book Of Dragons
6.45Build a deck or pool that turns small actions into stronger combos.
Clash D'ardèche
6.25Place workers to claim actions and turn resources into plans.