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Fallschirmjaeger: The Airborne Assault On Fortress Holland
7.73Maneuver forces across tactical or historical battle maps.
The Walking Dead: No Sanctuary
6.69Coordinate shared actions while clues or threats pressure the group.
Inferno: Guelphs And Ghibellines Vie For Tuscany, 1259-1261
8.29Move pieces across a map while planning position and timing.
Eastern Front: A Panzer Grenadier Game
7.03Maneuver forces across tactical or historical battle maps.
Ghostel
7.10Place workers to claim actions and turn resources into plans.
Air Assault On Crete / Invasion Of Malta: 1942
6.49Maneuver forces across tactical or historical battle maps.
Agents Of Smersh: Epic Edition
7.53Coordinate with teammates to solve the game's shared challenge.
Critical Mass: Patriot Vs Iron Curtain
6.81Build a deck or pool that turns small actions into stronger combos.
Eiyo
6.79Solve a self-contained solo challenge against the game system.
Elusive Victory: The Air War Over The Suez Canal, 1967-1973
7.92Maneuver forces across tactical or historical battle maps.
Dicetopia
6.49Commit presence to key areas and fight for influence where it matters.
The Next War: Modern Conflict In Europe
7.43Maneuver forces across tactical or historical battle maps.
Organattack!
6.30Manage cards in hand to time plays, combos, and scoring windows.
Orc
6.44Commit presence to key areas and fight for influence where it matters.
Block Mania
6.52Spend limited actions each turn to balance movement, setup, and scoring.
With A Smile & A Gun
7.54Commit presence to key areas and fight for influence where it matters.
Tesla Vs. Edison: Duel
6.61Build a deck or pool that turns small actions into stronger combos.
Smitten
6.40Coordinate with teammates to solve the game's shared challenge.
Chancellorsville 1863
7.87Play command cards to maneuver forces across tactical battle maps.
Battle Of The Bulge
6.63Maneuver forces across tactical or historical battle maps.
Ducks In Tow
7.04Move goods between locations while optimizing routes and timing.
Puzzle Dungeon
7.78Collect matching sets while timing when to score or trade them.
Tales Of Evil
7.02Coordinate shared actions while clues or threats pressure the group.
Kung Fu Fighting
6.12Manage cards in hand to time plays, combos, and scoring windows.