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Category: Economic
Family: Digital Implementations: VASSAL
Classification: Strategy
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2018
Ages 14+
Brass: Birmingham
8.61
2-4 players
60-120 min
3.89 weight
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
2002
Ages 13+
Age Of Steam
7.84
1-6 players
?-? min
3.88 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Catch the Leader
Connections
Country: Barbados
Country: Germany
1963
Ages 12+
Acquire
7.34
2-6 players
?-? min
2.5 weight
Strategy
Economic
Territory Building
Hand Management
Investment
Market
Components: 9 x 12 Grids
Digital Implementations: VASSAL
2004
Ages 14+
Antiquity
7.85
2-4 players
120-180 min
4.32 weight
Strategy
City Building
Civilization
Economic
Grid Coverage
Hexagon Grid
Modular Board
Components: Polyominoes
Digital Implementations: Boardgamecore
2009
Ages 10+
At The Gates Of Loyang
7.36
1-4 players
60-120 min
3.11 weight
Strategy
Economic
Farming
Contracts
Income
Loans
Country: China
Crowdfunding: Wspieram
1986
Ages 14+
Die Macher
7.60
3-5 players
?-? min
4.32 weight
Strategy
Economic
Negotiation
Political
Alliances
Area Majority / Influence
Auction/Bidding
Country: Germany
Digital Implementations: VASSAL
2012
Ages 14+
Clash Of Cultures
7.58
2-4 players
180-240 min
3.6 weight
Strategy
Ancient
City Building
Civilization
Action Points
Area Majority / Influence
Dice Rolling
Components: Miniatures
Digital Implementations: VASSAL
2007
Ages 12+
Wabash Cannonball
7.25
2-6 players
30-60 min
2.78 weight
Strategy
Economic
Post-Napoleonic
Trains
Auction: Turn Order Until Pass
Auction/Bidding
Investment
Category: Combinatorial
Cities: Chicago (Illinois, USA)
2009
Ages 12+
Carson City
7.22
2-5 players
?-? min
3.18 weight
Strategy
American West
City Building
Economic
Area Majority / Influence
Dice Rolling
Tile Placement
Cities: Carson City (Nevada, USA)
Country: USA
2014
Ages 12+
Arkwright
7.80
2-4 players
120-240 min
4.59 weight
Strategy
Economic
Industry / Manufacturing
Commodity Speculation
Investment
Simulation
Country: England
Crowdfunding: Modian
2007
Ages 12+
Container
7.16
3-5 players
60-90 min
3.24 weight
Strategy
Economic
Industry / Manufacturing
Nautical
Auction: Sealed Bid
Auction/Bidding
Commodity Speculation
Digital Implementations: BoardSpace
Digital Implementations: VASSAL
2004
Ages 14+
Shikoku 1889
7.98
2-6 players
90-210 min
3.87 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Hexagon Grid
Market
Country: Japan
Crowdfunding: Kickstarter
2016
Ages 14+
An Infamous Traffic
7.35
2-5 players
45-90 min
3.52 weight
Strategy
Economic
Industry / Manufacturing
Political
Chit-Pull System
Dice Rolling
Network and Route Building
Digital Implementations: VASSAL
History: Opium Wars and Taiping Rebellion
1999
Ages 14+
18al
7.15
3-5 players
?-? min
3.85 weight
Strategy
Economic
Print & Play
Trains
Auction/Bidding
Investment
Network and Route Building
Admin: Better Description Needed!
Country: USA
2001
Ages 14+
18eu
7.52
2-6 players
?-? min
4.22 weight
Strategy
Economic
Negotiation
Print & Play
Auction/Bidding
Network and Route Building
Stock Holding
Digital Implementations: 18xx.games
Digital Implementations: VASSAL
2005
Ages 12+
18scan
7.33
2-4 players
?-? min
3.65 weight
Strategy
Economic
Trains
Transportation
Network and Route Building
Stock Holding
Tile Placement
Country: Denmark
Country: Finland
1998
Ages 14+
18ga
6.99
3-5 players
?-? min
4.07 weight
Strategy
Economic
Print & Play
Trains
Network and Route Building
Stock Holding
Tile Placement
Admin: Better Description Needed!
Country: USA
2001
Ages 14+
18va
7.16
2-5 players
?-? min
4.25 weight
Strategy
Economic
Trains
Auction/Bidding
Market
Network and Route Building
Digital Implementations: 18xx.games
Digital Implementations: VASSAL
1979
Ages 12+
Belter: Mining The Asteroids, 2076
6.13
2-5 players
?-? min
3.21 weight
Strategy
Wargames
Economic
Industry / Manufacturing
Science Fiction
Dice Rolling
Grid Movement
Hexagon Grid
Digital Implementations: VASSAL
Setting: Traveller Universe