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Category: Economic
Family: Digital Implementations: VASSAL
Classification: Tile Placement
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2018
Ages 14+
Brass: Birmingham
8.61
2-4 players
60-120 min
3.89 weight
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
2004
Ages 14+
Antiquity
7.85
2-4 players
120-180 min
4.32 weight
Strategy
City Building
Civilization
Economic
Grid Coverage
Hexagon Grid
Modular Board
Components: Polyominoes
Digital Implementations: Boardgamecore
2009
Ages 12+
Carson City
7.22
2-5 players
?-? min
3.18 weight
Strategy
American West
City Building
Economic
Area Majority / Influence
Dice Rolling
Tile Placement
Cities: Carson City (Nevada, USA)
Country: USA
2015
Ages 8+
Cacao
7.08
2-4 players
?-? min
1.82 weight
Family
Economic
Farming
Territory Building
Area Majority / Influence
Hand Management
Map Addition
Country: Mexico
Digital Implementations: Board Game Arena
2001
Ages 14+
18eu
7.52
2-6 players
?-? min
4.22 weight
Strategy
Economic
Negotiation
Print & Play
Auction/Bidding
Network and Route Building
Stock Holding
Digital Implementations: 18xx.games
Digital Implementations: VASSAL
2005
Ages 12+
18scan
7.33
2-4 players
?-? min
3.65 weight
Strategy
Economic
Trains
Transportation
Network and Route Building
Stock Holding
Tile Placement
Country: Denmark
Country: Finland
1998
Ages 14+
18ga
6.99
3-5 players
?-? min
4.07 weight
Strategy
Economic
Print & Play
Trains
Network and Route Building
Stock Holding
Tile Placement
Admin: Better Description Needed!
Country: USA
2001
Ages 14+
18va
7.16
2-5 players
?-? min
4.25 weight
Strategy
Economic
Trains
Auction/Bidding
Market
Network and Route Building
Digital Implementations: 18xx.games
Digital Implementations: VASSAL
2005
Ages 14+
18us
6.87
2-6 players
?-? min
4.4 weight
Economic
Trains
Modular Board
Network and Route Building
Stock Holding
Digital Implementations: VASSAL
Series: 18xx