Find your next board game
2019
Ages 14+
Tiny Towns
7.23
1-6 players
45-60 min
2.07 weight
Abstract
Family
Abstract Strategy
Animals
City Building
End Game Bonuses
Follow
Grid Coverage
Components: 4 x 4 Grids
Components: Wooden pieces & boards
2017
Ages 12+
Tak
7.59
2 players
20-60 min
2.46 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Square Grid
Category: Combinatorial
Components: 4 x 4 Grids
2013
Ages 8+
La Boca
6.96
3-6 players
?-? min
1.36 weight
Family
Abstract Strategy
Electronic
Pattern Building
Real-Time
Square Grid
Cities: Buenos Aires (Argentina)
Components: 3-Dimensional (3D)
2012
Ages 7+
Okiya
6.55
2 players
?-? min
1.22 weight
Abstract
Abstract Strategy
Pattern Building
Category: Combinatorial
Category: n in a row
2000
Ages 7+
Gobblet
6.62
2 players
?-? min
1.84 weight
Abstract
Abstract Strategy
Memory
Pattern Building
Pattern Recognition
Category: n in a row
Components: 4 x 4 Grids
2012
Ages 8+
Lucky Numbers
6.34
1-4 players
?-? min
1.11 weight
Abstract
Abstract Strategy
Number
Solo / Solitaire Game
Tile Placement
Components: 4 x 4 Grids
Digital Implementations: Board Game Arena
1993
Ages 8+
Pylos
6.31
2 players
?-? min
1.92 weight
Abstract
Abstract Strategy
Hand Management
Pattern Building
Square Grid
Category: Combinatorial
Components: 3-Dimensional (3D)
2016
Ages 13+
Apotheca
6.62
1-4 players
?-? min
2 weight
Abstract
Family
Abstract Strategy
Bluffing
Deduction
Action Points
Grid Movement
Team-Based Game
Components: 4 x 4 Grids
Crowdfunding: Kickstarter
2010
Ages 6+
Mijnlieff
7.05
2 players
?-? min
1.69 weight
Abstract
Abstract Strategy
Modular Board
Pattern Building
Square Grid
Category: Combinatorial
Category: n in a row
1995
Ages 8+
Martian Chess
6.59
2-4 players
?-? min
2.42 weight
Abstract
Abstract Strategy
Grid Movement
Category: Combinatorial
Components: 4 x 4 Grids
1967
Ages 8+
Score Four
6.00
2-4 players
?-? min
1.78 weight
Abstract
Abstract Strategy
Pattern Building
Pattern Recognition
Tile Placement
Category: Combinatorial
Category: n in a row
2002
Ages 8+
Cityscape
6.20
2-4 players
?-? min
1.67 weight
Abstract
Abstract Strategy
City Building
Components: 3-Dimensional (3D)
Components: 4 x 4 Grids
2014
Ages 6+
Convert
6.89
1-2 players
?-? min
2.14 weight
Abstract
Abstract Strategy
Puzzle
Area Majority / Influence
Pattern Building
Tile Placement
Components: 4 x 4 Grids
Crowdfunding: Kickstarter
1986
Ages 8+
Plateau
7.19
2 players
?-? min
2.73 weight
Abstract
Abstract Strategy
Bluffing
Deduction
Grid Movement
Secret Unit Deployment
Square Grid
Components: 4 x 4 Grids
Containers: Video Tape Boxes
2019
Ages 8+
Quantik
6.03
2 players
?-? min
1.57 weight
Abstract
Abstract Strategy
Square Grid
Category: Combinatorial
Components: 4 x 4 Grids
2013
Ages 7+
Copa
6.70
2-5 players
10-30 min
1.71 weight
Abstract
Abstract Strategy
Modular Board
Admin: Better Description Needed!
Components: 4 x 4 Grids
2013
Ages 6+
Nanahoshi
6.31
2 players
?-? min
1.6 weight
Abstract
Abstract Strategy
Grid Movement
Animals: Ladybugs / Ladybirds
Components: 4 x 4 Grids
1998
Ages 8+
Bosworth
5.79
2-4 players
?-? min
2.1 weight
Abstract
Abstract Strategy
Grid Movement
Components: 4 x 4 Grids
Components: 6 x 6 Grids
2008
Ages 7+
Gridstones
6.46
2-7 players
?-? min
1.25 weight
Family
Abstract Strategy
Card Game
Puzzle
Pattern Building
Pattern Recognition
Components: 4 x 4 Grids
Components: 6 x 6 Grids
2010
Ages 8+
Paradisio
6.10
1-2 players
?-? min
1.4 weight
Abstract
Abstract Strategy
Tile Placement
Components: 4 x 4 Grids
1997
Ages 7+
Rolit
5.65
2-4 players
?-? min
1.7 weight
Abstract
Abstract Strategy
Area Majority / Influence
Components: 4 x 4 Grids
Components: 6 x 6 Grids
1975
Ages 10+
Sly
6.47
1-4 players
?-? min
3 weight
Abstract
Abstract Strategy
Game System
Pattern Building
Category: Combinatorial
Components: 12 x 12 Grids
1981
Ages 8+
Rubik's Flip
5.86
2 players
?-? min
1.38 weight
Abstract
Abstract Strategy
Pattern Building
Tile Placement
Category: Combinatorial
Components: 4 x 4 Grids
2005
Ages 8+
Corintho
6.17
2-4 players
?-? min
1.5 weight
Abstract
Abstract Strategy
Ancient
Pattern Building
Pattern Recognition
Ancient: Corinth
Components: 4 x 4 Grids