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Trireme: Tactical Game Of Ancient Naval Warfare 494 Bc-370 Ad
6.48Maneuver forces across tactical or historical battle maps.
Munchkin Grimm Tidings
6.85Play disruptive cards to slow rivals and protect your own plan.
Far East War 1592
6.98Move forces between areas to control positions and pressure rivals.
Viking Raiders
7.13Maneuver forces across tactical or historical battle maps.
The Far Seas
7.14Move forces between areas to control positions and pressure rivals.
The Royal Limited
7.20Solve a self-contained solo challenge against the game system.
Haze Islands
7.07Place workers to claim actions and turn resources into plans.
Miraris
7.01Bluff, read opponents, and time reveals around hidden information.
Clash Of Armies: Medieval
7.82Build a deck or pool that turns small actions into stronger combos.
Fantasy Fluxx
7.01Collect matching sets while timing when to score or trade them.
Spook Manor
6.88Place tiles carefully to build spatial scoring patterns.
Operation Jubilee: Dieppe, August 1942
7.29Maneuver forces across tactical or historical battle maps.
Adventure Time Card Wars: Bmo Vs. Lady Rainicorn
6.16Manage cards in hand to time plays, combos, and scoring windows.
Nobel Run
6.66Build a deck or pool that turns small actions into stronger combos.
The Battletech Compendium
7.53Maneuver forces across tactical or historical battle maps.
Feelinks
6.51Bluff, read opponents, and time reveals around hidden information.
Fuentes De Onoro 1811
8.12Maneuver forces across tactical or historical battle maps.
Munchkin Oz
6.33Draft from shared options to assemble a plan over successive turns.
?? ???????? ????? (a Duel For Falling Cherry Blossoms: New Act – Basic Set)
8.27Play event cards to drive map pressure and long-term timing.
World Of Tanks: Rush
5.87Build a deck or pool that turns small actions into stronger combos.
A Winter War
7.27Maneuver forces across tactical or historical battle maps.
Atlantic Wall: The Invasion Of Europe June 1944
6.83Maneuver forces across tactical or historical battle maps.
Kings Of War (third Edition)
8.70Roll dice and choose how to use the results for tactical outcomes.
Lusitania
6.96Collect matching sets while timing when to score or trade them.