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Spook Manor box art
Rich game profile

Spook Manor

It’s been fifty years since Startleton was terrorized by monsters in motor carriages. They were never to be seen or heard of again, and so with time the monsters become nothing but a part of old folks tales and scary campfire stories. Since then, Spook Manor has sat empty and fal...

Players

1-6

Time

?-?

Age

14+

Weight

1.33

Rating

6.88

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a mix of direct confrontation and strategic depth.

Replay value

Spook Manor has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's moderate easiness to learn adds to its replay value.

Luck profile

Spook Manor has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

It’s been fifty years since Startleton was terrorized by monsters in motor carriages. They were never to be seen or heard of again, and so with time the monsters become nothing but a part of old folks tales and scary campfire stories. Since then, Spook Manor has sat empty and fallen into disrepair. Recently, a local group of children decided to prove that “there are no such things as monsters ”and so they gathered up the courage to go on an adventure and explore the manor. You overheard that a group of brave kids are planning to stay the night here soon—this is the perfect opportunity to restore Spook Manor to its former terrifying glory and show them just how wrong they are! Over the course of the game, you will draft and place twenty Room cards in an effort to restore Spook Manor. Different kids have different fears, and scaring them properly will award more points. In addition to rebuilding the manor and scaring the kids, you’ll also want to invite lots of monsters! Spook Manor was once famous among monsters as a party house. Monsters are terrifying, sure, but they also need something to do, so make sure you’ve got plenty of entertainment lined up for them to get down to. The player who has the best plan (most VP) to restore Spook Manor at the end of the game, wins! —description from the publisher

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Credits

People and publishers

Designers

2
David Bruglia Drake Villareal

Artists

1
Mihajlo Dimitrievski

Publishers

1
Final Frontier Games

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