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Micro Space Empire
6.47Roll dice and choose how to use the results for tactical outcomes.
Walking On The Moon
6.82Move pieces across a map while planning position and timing.
Zona Alfa: Salvage And Survival In The Exclusion Zone
7.90Roll dice and choose how to use the results for tactical outcomes.
Free Trader
6.13Move goods between locations while optimizing routes and timing.
Champions Of The Galaxy
8.16Roll dice and choose how to use the results for tactical outcomes.
Herotec
6.73Draft from shared options to assemble a plan over successive turns.
Roadkill
5.88Play event cards to drive map pressure and long-term timing.
Killer
6.23Use physical skill and timing to pull off the key moves.
Web And Starship
6.43Build routes and networks to connect locations efficiently.
Colonies
7.03Vote, persuade, and read the table to push group decisions.
Risk: Mass Effect – Galaxy At War Edition
6.85Commit presence to key areas and fight for influence where it matters.
Ark: Awakening
7.18Place workers to claim actions and turn resources into plans.
Space Station Zero
7.89Coordinate with teammates to solve the game's shared challenge.
Influentia
6.45Play suited cards to win tricks and manage timing.
Time Capsules
6.82Build a deck or pool that turns small actions into stronger combos.
Star Trek: Attack Wing – Federation Vs. Klingons Starter Set
8.49Move pieces across a map while planning position and timing.
Vor: The Maelstrom
6.89Spend limited actions each turn to balance movement, setup, and scoring.
Doctor Who: The Card Game
5.69Commit presence to key areas and fight for influence where it matters.
Nexus: Arena Combat System
8.53Bluff, read opponents, and time reveals around hidden information.
Warhammer 40,000: First Strike
7.33Spend limited actions each turn to balance movement, setup, and scoring.
Dune Express
6.02Roll dice and choose how to use the results for tactical outcomes.
Rogue Stars: Skirmish Wargaming In A Science Fiction Underworld
7.06Spend limited actions each turn to balance movement, setup, and scoring.
Time Stories Revolution: Cavendish
7.19Coordinate shared actions while clues or threats pressure the group.
It's A Bomb!
7.18Coordinate with teammates to solve the game's shared challenge.