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Colonies box art
Rich game profile

Colonies

The thriving colonies of Zel'var are the destination for many adventurous souls who choose to leave the solar system and good old planet Earth seeking a new life and good fortune – but not all find what they are looking for. Many become disillusioned, discontent even, and turn to...

Players

3-5

Time

?-?

Age

14+

Weight

3.6

Rating

7.03

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Colonies has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement in player strategy. The player interaction score is average. The game scales well with different numbers of players. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, Colonies has a strong replayability score of 7.85.

Luck profile

The final luck score for Colonies is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The thriving colonies of Zel'var are the destination for many adventurous souls who choose to leave the solar system and good old planet Earth seeking a new life and good fortune – but not all find what they are looking for. Many become disillusioned, discontent even, and turn to pirating the prosperous trade routes between the five planets, much to the regret of the colonies' leaders, who have great need of the trade income in order to advance technologies and create jobs for the newly-arrived colonists. Colonies is a game of resource management in the far reaches of space in which the players compete to dominate in trade, politics and technological development. Each player controls the administration of a planet with access to a unique resource. In order to win you need to collect the most colonial credits by trading resources, upgrading your technologies, keeping your trade lanes free of pirates, and perhaps pushing the council's decisions in the right direction. At the begining of each turn, players receive an income of their own resource. The council meets each turn to vote on how to handle an occurring event. The outcome can reward those willing to put in an effort or punish those who are not. Players may do well to form alliances in order to sway the vote in a favourable direction. The resource income and the colonists that arrive each turn – sometimes in large numbers, sometimes in small – are used to make advances in five areas: Community, Military, Commerce, Influence and Industry. Following the council's vote, players take turns to either upgrade these areas or activate one of them to grant asylum to pirates in exchange for resources or hunt them for bounty, sell resources for Credits, make trade agreements more beneficial, or produce additional resources. When everyone has had three such actions, the players receive and pay resources according to the trade agreements, and any colonists that players have failed to employ turn to piracy, preventing players from getting income from their trade agreements next turn unless preemptive action is taken. Colonies lasts ten turns, with players earning victory points (VPs) from colonial Credits and technology advances. In the end, the player with the most VPs wins.

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Editions

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Credits

People and publishers

Designers

4
Morten Andersen Tina Christensen Robert Bonde Jensen Lone Gram Larsen

Artists

1
Sean S

Publishers

1
Among Meeples

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