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One Night Ultimate Werewolf
7.07Use clues and contradictions to deduce hidden information.
One Night Ultimate Werewolf: Daybreak
7.31Use clues and contradictions to deduce hidden information.
Feed The Kraken
7.90Use clues and contradictions to deduce hidden information.
The Villagers
7.16Coordinate shared actions while clues or threats pressure the group.
Werewolf
6.48Use clues and contradictions to deduce hidden information.
Funemployed
6.68Draft from shared options to assemble a plan over successive turns.
One Night Ultimate Alien
6.90Use clues and contradictions to deduce hidden information.
Monikers: More Monikers
8.27Draft from shared options to assemble a plan over successive turns.
Inhuman Conditions
7.27Use clues and contradictions to deduce hidden information.
Monikers: Shmonikers
8.01Draft from shared options to assemble a plan over successive turns.
One Night Revolution
6.08Use clues and contradictions to deduce hidden information.
Stay Away!
6.13Use clues and contradictions to deduce hidden information.
Growl
6.57Use clues and contradictions to deduce hidden information.
Reigns: The Council
6.90Bluff, read opponents, and time reveals around hidden information.
The Champion Of The Wild (second Edition)
7.26Vote, persuade, and read the table to push group decisions.
Someone Has Died
7.04Shape the story through prompts, choices, and table-driven outcomes.
Barpig
6.35Play event cards to drive map pressure and long-term timing.
Praise
7.01Use clues and contradictions to deduce hidden information.
Pretense
5.69Use clues and contradictions to deduce hidden information.
Poor Choices
6.56Bluff, read opponents, and time reveals around hidden information.
The Hen Commandments
5.93Vote, persuade, and read the table to push group decisions.
Dungeon Party
5.77Use physical skill and timing to pull off the key moves.