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Warhammer 40,000: Conquest
Alternate deployments, secretly commit warlords, resolve command struggles for economy, then fight at key planets to collect three shared symbols or defeat the rival warlord.
Year2014
Players2
Time30-60
Weight3.06
Age14+
Card Game
Collectible Components
Fighting
Area Majority / Influence
Area-Impulse
Hand Management
Rumble Nation
Commit presence to key areas and fight for influence where it matters.
Year2017
Players2-4
Time20-40
Weight1.87
Age10+
Abstract Strategy
Dice
Area Majority / Influence
Area-Impulse
Dice Rolling
Country: Japan
History: Sengoku Period
After The Flood
Commit presence to key areas and fight for influence where it matters.
Year2008
Players?-?
Time?-?
Weight3.71
Age13+
Ancient
Civilization
Fighting
Area Majority / Influence
Area-Impulse
Dice Rolling
Admin: Better Description Needed!
Ancient: Mesopotamia
Burning Suns
Commit presence to key areas and fight for influence where it matters.
Year2013
Players2-5
Time80-200
Weight3.35
Age14+
Space Exploration
Civilization
Fighting
Action Points
Action Queue
Area Majority / Influence
Crowdfunding: Kickstarter
Digital Implementations: Tabletopia