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Insecta
6.25Coordinate shared actions while clues or threats pressure the group.
Amulet
6.91Place workers to claim actions and turn resources into plans.
Tainted Grail: Kings Of Ruin
8.81Coordinate with teammates to solve the game's shared challenge.
Monsters Ravage America
5.86
Waving Hands
7.43Plan actions in a queue and manage the timing before they resolve.
Kings & Creatures
6.79
Yomi Starter Set: Grave Versus Jaina
6.44Manage cards in hand to time plays, combos, and scoring windows.
They've Invaded Pleasantville
6.07Move forces between areas to control positions and pressure rivals.
An Age Contrived
7.52Build routes and networks to connect locations efficiently.
Warlord
7.15Spend limited actions each turn to balance movement, setup, and scoring.
This Is Not A Test: Post-apocalyptic Skirmish Rules
8.62Move forces between areas to control positions and pressure rivals.
Battleground Fantasy Warfare: Dwarves Of Runegard
7.35
The Dwarves: The Duel
6.03Roll dice and choose how to use the results for tactical outcomes.
Cthulhu: Rise Of The Cults
6.59Build a deck or pool that turns small actions into stronger combos.
Magic: The Gathering – Duel Decks: Nissa Vs. Ob Nixilis
7.33Play event cards to drive map pressure and long-term timing.
Infinities: Defiance Of Fate
6.96Play event cards to drive map pressure and long-term timing.
Ephios
7.10Play linked scenarios where mission goals shape each session.
Kriegbot
7.18Maneuver forces across tactical or historical battle maps.
Warhammer: The Game Of Fantasy Battles (fourth Edition)
6.88Roll dice and choose how to use the results for tactical outcomes.
For What Remains: Blood On The Rails
7.89Use positioning and line of sight to create tactical attacks.
Megapulse
8.82Move pieces across a map while planning position and timing.
Adrift: A Puzzletale
8.02Coordinate shared actions while clues or threats pressure the group.
Havok & Hijinks
6.69Collect matching sets while timing when to score or trade them.
Star Viking
6.53Place tiles carefully to build spatial scoring patterns.