Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
An Age Contrived is a fantasy euro game of engine building and resource programming. You play as a god in the Eldranic pantheon, where you are only as powerful as the mortals of this unstable world believe you are. Your goal is to establish yourself as the pantheon's prevailing g...
Players
1-5
Time
60-120
Age
14+
Weight
3.33
Rating
7.52
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
An Age Contrived has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. Player interaction is moderate, and the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, An Age Contrived has a strong replayability score of 7.86.
An Age Contrived has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy, with neither element dominating. Overall, luck plays a significant role in the game, but player decisions and strategy also have a substantial influence.
Overview
An Age Contrived is a fantasy euro game of engine building and resource programming. You play as a god in the Eldranic pantheon, where you are only as powerful as the mortals of this unstable world believe you are. Your goal is to establish yourself as the pantheon's prevailing god by securing mortal belief, as you advance the mortal realm from its age of darkness into civilization. Each player receives a character board and a transmutation device, which they use to channel their energy into the mortal realm. Energy is how a god exerts its will, and is used to construct monuments, claim new tiles, and accomplish lasting achievements. Bind your energy for end-game scoring, and unlock new energy to replenish your reserves. The game ends when the last monument is complete, at which point the player with the most points wins. There are two types of turns, with no rounds or phases. On a player's turn, they must either charge their transmutation device and program it openly, or use its energy to take as many actions as they have already programmed. Information is open, and the only luck is in the shuffling of tiles to set up the game. Player choices determine how the game unfolds. The game features unlockable unique player powers, a board that players construct differently each game, and 5 ways to build your engine. You will be encouraged to plan ahead, but required to adapt your strategy in order to come away victorious.
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