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Tail Feathers
7.04Roll dice and choose how to use the results for tactical outcomes.
Electronic Catch Phrase
6.56Coordinate with teammates around shared goals and table pressure.
Hordes
7.55
Finska Mini
7.47Use physical skill and timing to pull off the key moves.
Blank Slate
6.73Create or guess words from clues, letters, and table pressure.
Navia Dratp
7.15Move pieces across a map while planning position and timing.
Meeple War
6.55Place workers to claim actions and turn resources into plans.
Monikers: Shmonikers
8.01Draft from shared options to assemble a plan over successive turns.
Arkeis
7.87Coordinate with teammates to solve the game's shared challenge.
Masters Of The Universe: The Board Game – Clash For Eternia
7.85Coordinate with teammates to solve the game's shared challenge.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.
Drakon (fourth Edition)
6.49Build routes and networks to connect locations efficiently.
Doodle Dash
7.29
Tomb
6.33Roll dice and choose how to use the results for tactical outcomes.
Dungeoneer: Tomb Of The Lich Lord
6.10Place tiles carefully to build spatial scoring patterns.
Trial By Trolley
6.12
Black Stories
6.00Use clues and contradictions to deduce hidden information.
Telestrations: 6 Player Family Pack
7.33
Nightfall: The Coldest War
7.27Build a deck or pool that turns small actions into stronger combos.
Cadwallon: City Of Thieves
6.27Move goods between locations while optimizing routes and timing.
Talisman (third Edition)
6.34Roll dice and choose how to use the results for tactical outcomes.
Frostgrave: Second Edition
8.67Spend limited actions each turn to balance movement, setup, and scoring.
Direwild
7.46Build a deck or pool that turns small actions into stronger combos.
Merchants Of Magick: A Set A Watch Tale
7.50Mark choices on a sheet to build patterns and complete objectives.