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Electronic Catch Phrase box art
Rich game profile

Electronic Catch Phrase

This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries t...

Players

4-99

Time

?-?

Age

8+

Weight

1.1

Rating

6.56

Should this hit the table?

Quick read before the metadata.

Low interaction

Teach 2.3

Teaching signal

Replay 3.7

High replayability

Interaction 1.3

Low interaction

Scaling 4.5

Scales well

Strategy 3.3

Light strategy

Control 3.0

Luck-sensitive

Table feel

Low interaction

Replay value

The game offers a good amount of variability with different gameboards and expansions. It has moderate strategic depth and high scalability. The easiness to learn score is average. Overall, the game has a solid replayability score of 7.4.

Luck profile

The final luck score for Electronic Catch Phrase is 6, indicating a balanced mix of luck and strategy. While random elements like the selection of words and timing of the buzzer have some impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a combination of quick thinking, communication skills, and knowledge, allowing players to influence the outcome through their actions. Overall, luck plays a moderate role in Electronic Catch Phrase, but player strategy and decisions are the primary determinants of success.

Overview

What ABG knows about this game

This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries to get their team to say the word or phrase on the screen. If they are successful, they hand the device to the next person on the opposite team. The goal of the round is to not be holding the device when the timer goes off -- though those last furtive seconds can get dicey! When the timer goes off, the opposing team gets a point and (based on what version of the game you are playing) may also have a chance to steal the phrase for an extra point. The first team to reach seven points wins! The primary differences of this game from its progenitor is the implementation of the electronic device, timer, and substantial word lists. The electronic edition has also spawned several spin-offs and sequels. As of 2013, "Electronic" was dropped from the name, leaving it as simply Catch Phrase, effectively replacing the original. Re-implements: Catch Phrase!

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