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Way Of The Panda
6.77Place workers to claim actions and turn resources into plans.
Kingdom Defenders
7.66Place workers to claim actions and turn resources into plans.
Dragon's Hoard
6.48Collect matching sets while timing when to score or trade them.
Titans
7.53Play event cards to drive map pressure and long-term timing.
Simurgh
6.64Place workers to claim actions and turn resources into plans.
Arcana Rising
6.90Draft from shared options to assemble a plan over successive turns.
The Mines Of Zavandor
6.57Compete for contested options while managing cost and timing.
Iquazu?
6.86Commit presence to key areas and fight for influence where it matters.
Flash Duel: Second Edition
6.83Coordinate with teammates around shared goals and table pressure.
Master Word
6.77Coordinate shared actions while clues or threats pressure the group.
Dragonrealm
7.00Commit presence to key areas and fight for influence where it matters.
Last Message
6.71Use clues and contradictions to deduce hidden information.
The Dragon & Flagon
6.41Move pieces across a map while planning position and timing.
Ascension: Gift Of The Elements
7.55Build a deck or pool that turns small actions into stronger combos.
Magic: The Gathering – Arena Of The Planeswalkers
6.17Maneuver forces across tactical or historical battle maps.
Seven Dragons
6.28Place tiles carefully to build spatial scoring patterns.
The Vale Of Eternity
7.76Collect matching sets while timing when to score or trade them.
Bring Your Own Book
6.76Manage cards in hand to time plays, combos, and scoring windows.
Beowulf: The Movie Board Game
6.32Place tiles carefully to build spatial scoring patterns.
Nightmare Horror Adventures: Welcome To Crafton Mansion
7.82Coordinate shared actions while clues or threats pressure the group.
Almanac: The Dragon Road
7.23Place workers to claim actions and turn resources into plans.
Crimson Company
7.24Compete for contested options while managing cost and timing.
Mortum: Medieval Detective
7.40Coordinate shared actions while clues or threats pressure the group.