Table feel
Titans has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.
Titans is a territory control miniatures game for 1-4 players (up to 5 with an expansion). The game is set in a historical fantasy setting of 17th century Europe. Endless wars are taking their toll as the people fall into despair. There is no hope for an end, no prospects for a p...
Players
1-4
Time
80-160
Age
13+
Weight
2.48
Rating
7.53
Should this hit the table?
Titans has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Titans has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.
The game Titans has a high replayability score of 8.18, indicating a great degree of variability, strategic depth, and scalability. The presence of expansions and moderate easiness to learn further enhance the replay value. The player interaction score is average, but overall, the game offers a fresh and engaging experience with each playthrough.
Titans has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Titans is a territory control miniatures game for 1-4 players (up to 5 with an expansion). The game is set in a historical fantasy setting of 17th century Europe. Endless wars are taking their toll as the people fall into despair. There is no hope for an end, no prospects for a peaceful order. The faith of the people slowly burns out. Dorment Spirits of the Nations wake up from centuries-long rest, rekindling the hearts of the people and raising ancient warriors called the Titans. People, filled with extraordinary powers, standing hand-by-hand with mighty Titans, fight to reclaim Europe. That war will end it all, and a King of Kings will be chosen. In Titans players take roles of a king that leads an Army with a mythical Titan into Battle. There are 4 Nations to choose from, one of the European empires of that time - Polish-Lithuanian Commonwealth, Russia, Sweden, and the Ottoman Empire. The game revolves around a unique, yet simple Order Card Mechanics. Players will use a shared deck of Order Cards that will allow them to recruit Units, awake the Nation’s Power and move their Armies across the Game Board. Players draw a specific number of Order Cards and place them face-up for all players to see. Players also see the upcoming Order Cards so they can plan their long=term strategy. In his turn, the active player chooses 1 of the available Order Cards and uses it's available Actions. Players will try to gain strategic positions, move their front line and attack their opponents where they are the weakest. The next player uses the same Pool of Order Cards so the active player may try to anticipate opponents movement and use that to their advantage. When there is only 1 Order Card available it's discarded, the "upcoming Order Cards" become the available pool and new Order Cards are drawn. That allows for dynamic gameplay with a lot of planning, both tactical and strategical. The game is divided into Rounds and the Round ends after the Order Deck is empty. After each Round players collect Victory Points for the Regions they control, so players constantly want to expand their domain. Winning Battles also bring players Victory Points so deciding when, where and how to attack is crucial as well. The player with the most Victory Points at the end of the game is the winner. —description from the designer
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