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Dogs Alone
7.06Collect matching sets while timing when to score or trade them.
Warhammer Quest: Lost Relics
7.23Coordinate with teammates to solve the game's shared challenge.
Dunaïa
6.53Place workers to claim actions and turn resources into plans.
Magic: The Gathering – Duel Decks: Mind Vs. Might
6.93Play event cards to drive map pressure and long-term timing.
Dragon Island
6.13Place tiles carefully to build spatial scoring patterns.
Dungeons & Dragons Dice Masters: Trouble In Waterdeep Campaign Box
7.26Build a deck or pool that turns small actions into stronger combos.
Magalon
5.89Race across a track or map while timing movement and upgrades.
Reign In Hell: Demonic Skirmish Combat
7.85Play linked scenarios where mission goals shape each session.
Atlantis: Island Of Gods
6.20Spend limited actions each turn to balance movement, setup, and scoring.
Magic: The Gathering – Duel Decks: Heroes Vs. Monsters
7.44Play event cards to drive map pressure and long-term timing.
Home Sweet Home
6.14Manage cards in hand to time plays, combos, and scoring windows.
Labyrinth: The Duel
5.99Build routes and networks to connect locations efficiently.
Sheepdogs Of Pendleton Hill
6.03Move pieces across a map while planning position and timing.
Heroscape: Age Of Annihilation
9.43Move pieces across a map while planning position and timing.
Claim Kingdoms: Das Grosse Duell Um Den Thron!
7.30Place tiles carefully to build spatial scoring patterns.
Tiny Woodys
7.41Use clues and contradictions to deduce hidden information.
Phenomena
6.56Move forces between areas to control positions and pressure rivals.
Animals Frightening Night!
6.12Use clues and contradictions to deduce hidden information.
Hero: Tales Of The Tomes
7.64Manage cards in hand to time plays, combos, and scoring windows.
Quest For The Dragonlords (second Edition)
6.16Move forces between areas to control positions and pressure rivals.
Charly
5.81Draft from shared options to assemble a plan over successive turns.
Dwarf King's Hold: Green Menace
7.00Roll dice and choose how to use the results for tactical outcomes.
Barpig: After Hours
7.44Build a deck or pool that turns small actions into stronger combos.
Magic: The Gathering – Duel Decks: Elspeth Vs. Kiora
7.47Play event cards to drive map pressure and long-term timing.