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Category: Abstract Strategy, Party Game
Classification: Digital Implementations: BoardSpace
Clear all
2003
Ages 9+
Yinsh
7.71
2 players
30-60 min
2.66 weight
Abstract
Abstract Strategy
Catch the Leader
Grid Movement
Pattern Building
Category: Combinatorial
Category: n in a row
2007
Ages 13+
Tzaar
7.66
2 players
30-60 min
2.52 weight
Abstract
Abstract Strategy
Grid Movement
Map Reduction
Category: Combinatorial
Digital Implementations: BoardSpace
2001
Ages 9+
Dvonn
7.45
2 players
?-? min
2.66 weight
Abstract
Abstract Strategy
Grid Movement
Map Reduction
Category: Combinatorial
Digital Implementations: Board Game Arena
1999
Ages 9+
ZÈrtz
7.27
2 players
30-60 min
2.74 weight
Abstract
Abstract Strategy
Grid Movement
Map Reduction
Set Collection
Category: Combinatorial
Components: Marbles
1996
Ages 9+
Gipf
7.09
2 players
30-60 min
2.78 weight
Abstract
Abstract Strategy
Grid Movement
Pattern Building
Category: Combinatorial
Digital Implementations: BoardSpace
2001
Ages 10+
Medina
7.02
3-4 players
?-? min
2.78 weight
Abstract
Strategy
Abstract Strategy
Arabian
City Building
Grid Coverage
Square Grid
Tile Placement
Category: Combinatorial
Components: Wooden pieces & boards
2008
Ages 10+
Kamisado
6.95
2 players
?-? min
2.37 weight
Abstract
Abstract Strategy
Grid Movement
Slide/Push
Square Grid
Category: Combinatorial
Components: 8 x 8 Grids
Ages 8+
Xiangqi
7.11
2 players
?-? min
3.58 weight
Abstract
Abstract Strategy
Grid Movement
Category: Combinatorial
Components: 9 x 10 Grids
2017
Ages 13+
Lyngk
7.60
2 players
30-60 min
2.8 weight
Abstract
Abstract Strategy
Grid Movement
Map Deformation
Map Reduction
Category: Combinatorial
Digital Implementations: BoardSpace
2005
Ages 10+
PÜnct
6.80
2 players
?-? min
2.73 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Category: Combinatorial
Components: 3-Dimensional (3D)
1962
Ages 12+
Twixt
6.61
2-4 players
?-? min
2.49 weight
Abstract
Abstract Strategy
Connections
Network and Route Building
Category: Combinatorial
Components: 24 x 24 Grids
2005
Ages 9+
Khet: The Laser Game
6.50
2 players
?-? min
2.53 weight
Abstract
Abstract Strategy
Electronic
Grid Movement
Category: Combinatorial
Components: 8 x 10 Grids
1998
Ages 8+
Tamsk
6.77
2 players
?-? min
2.29 weight
Abstract
Abstract Strategy
Real-time
Action Timer
Enclosure
Grid Movement
Components: Sand Timers
Digital Implementations: BoardSpace
2000
Ages 7+
Gobblet
6.62
2 players
?-? min
1.84 weight
Abstract
Abstract Strategy
Memory
Pattern Building
Pattern Recognition
Category: n in a row
Components: 4 x 4 Grids
2002
Ages 10+
Arimaa
7.22
2 players
?-? min
3.19 weight
Abstract
Abstract Strategy
Animals
Action Points
Grid Movement
Slide/Push
Category: Combinatorial
Components: 8 x 8 Grids
2011
Ages 10+
Kulami
7.06
2 players
?-? min
1.71 weight
Abstract
Abstract Strategy
Area Majority / Influence
Modular Board
Category: Combinatorial
Components: Marbles
2004
Ages 9+
Micropul
6.76
1-2 players
?-? min
1.91 weight
Abstract
Abstract Strategy
Print & Play
Hand Management
Modular Board
Pattern Building
Digital Implementations: BoardSpace
Players: Games with Solitaire Rules
1991
Ages 10+
Breaking Away
7.34
2-9 players
60-90 min
2.28 weight
Strategy
Abstract Strategy
Racing
Sports
Digital Implementations: BoardSpace
Sports: Bicycling / Cycling
2016
Ages 8+
Tintas
7.68
2 players
15-20 min
1.3 weight
Abstract
Abstract Strategy
Category: Combinatorial
Components: Wooden pieces & boards
1980
Ages 8+
Trax
6.48
2 players
?-? min
2.13 weight
Abstract
Abstract Strategy
Network and Route Building
Pattern Building
Square Grid
Category: Combinatorial
Digital Implementations: BoardSpace
2013
Ages 12+
Six Making
7.53
2 players
?-? min
1.79 weight
Abstract
Abstract Strategy
Grid Movement
Square Grid
Category: Combinatorial
Components: 5 x 5 Grids
1985
Ages 8+
Gyges
6.61
2 players
?-? min
2.42 weight
Abstract
Abstract Strategy
Grid Movement
Square Grid
Category: Combinatorial
Components: 6 x 6 Grids
2014
Ages 8+
Carnac
6.94
2 players
?-? min
2.25 weight
Abstract
Abstract Strategy
I Cut, You Choose
Pattern Building
Square Grid
Category: Combinatorial
Components: 3-Dimensional (3D)
1980
Ages 10+
Havannah
7.20
2 players
?-? min
3.3 weight
Abstract
Abstract Strategy
Hexagon Grid
Pattern Building
Category: Combinatorial
Digital Implementations: Ai Ai