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Category: Abstract Strategy, Fantasy
Classification: Mechanism: Give a Clue / Get a Clue
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2018
Ages 8+
Trapwords
7.00
4-8 players
30-45 min
1.43 weight
Party
Exploration
Fantasy
Party Game
Communication Limits
Modular Board
Team-Based Game
Components: Sand Timers
Mechanism: Give a Clue / Get a Clue
1971
Ages 8+
Mastermind
5.63
2 players
?-? min
1.79 weight
Abstract
Abstract Strategy
Deduction
Induction
Brands: Disney
Game: Mastermind
1972
Ages 8+
Mini Mastermind
5.74
2 players
?-? min
1.87 weight
Abstract
Abstract Strategy
Deduction
Induction
Game: Mastermind
Mechanism: Give a Clue / Get a Clue