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Mastermind box art
Rich game profile

Mastermind

Guess the color of hidden pegs. A deduction game where each player takes turn making a limited number of guesses, using logic to deduce what pegs the opponent has hidden. One player secretly puts four colored pegs in the spaces behind a screen at once end of the game board. The o...

Players

2

Time

?-?

Age

8+

Weight

1.79

Rating

5.63

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Mastermind has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers different experiences each time it is played, allowing players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Mastermind has a high level of strategic decision-making and minimal reliance on luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Guess the color of hidden pegs. A deduction game where each player takes turn making a limited number of guesses, using logic to deduce what pegs the opponent has hidden. One player secretly puts four colored pegs in the spaces behind a screen at once end of the game board. The other player, the code breaker, makes a series of guesses. After each guess, the code maker uses smaller pegs to tell the code breaker if their guessed pegs are the right color and in the right place, are the right color but the wrong place, or are the wrong color entirely. The code breaker makes another guess in the next row, building upon information from previous guesses, trying to match the pegs the code maker hid at the beginning of the game. This is a two-player game with 4 holes. For other combinations, please see the Mastermind Family.

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Editions

Versions and regional releases

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Files and documents

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Credits

People and publishers

Designers

1
Mordecai Meirowitz

Publishers

4
Alga Brohm-Parker-Spiele Cadaco Capiépa Éditeur: Jeux Éducatifs