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Chickenfoot
5.97Place tiles carefully to build spatial scoring patterns.
Magic: The Gathering – Duel Decks: Mind Vs. Might
6.93Play event cards to drive map pressure and long-term timing.
Fujiyama
7.16Place tiles carefully to build spatial scoring patterns.
Dragon Island
6.13Place tiles carefully to build spatial scoring patterns.
Paras
7.31Use physical skill and timing to pull off the key moves.
Attakube
6.57Bluff, read opponents, and time reveals around hidden information.
Hekla
6.53
Dungeons & Dragons Dice Masters: Trouble In Waterdeep Campaign Box
7.26Build a deck or pool that turns small actions into stronger combos.
Magalon
5.89Race across a track or map while timing movement and upgrades.
Four
7.58Place tiles carefully to build spatial scoring patterns.
Reign In Hell: Demonic Skirmish Combat
7.85Play linked scenarios where mission goals shape each session.
Atlantis: Island Of Gods
6.20Spend limited actions each turn to balance movement, setup, and scoring.
Magic: The Gathering – Duel Decks: Heroes Vs. Monsters
7.44Play event cards to drive map pressure and long-term timing.
Labyrinth: The Duel
5.99Build routes and networks to connect locations efficiently.
Heroscape: Age Of Annihilation
9.43Move pieces across a map while planning position and timing.
Claim Kingdoms: Das Grosse Duell Um Den Thron!
7.30Place tiles carefully to build spatial scoring patterns.
Twin Win
6.29Build patterns from chosen pieces to unlock scoring opportunities.
Tiny Woodys
7.41Use clues and contradictions to deduce hidden information.
Phenomena
6.56Move forces between areas to control positions and pressure rivals.
King's Valley
6.78Move pieces across a map while planning position and timing.
Hero: Tales Of The Tomes
7.64Manage cards in hand to time plays, combos, and scoring windows.
Limit
6.91Move pieces across a map while planning position and timing.
Quest For The Dragonlords (second Edition)
6.16Move forces between areas to control positions and pressure rivals.
Dwarf King's Hold: Green Menace
7.00Roll dice and choose how to use the results for tactical outcomes.