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Category: Abstract Strategy, Economic
Classification: Components: 12 x 12 Grids
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2011
Ages 12+
Urban Sprawl
6.78
2-4 players
?-? min
3.31 weight
Strategy
City Building
Economic
Action Points
Area Majority / Influence
Open Drafting
Components: 12 x 12 Grids
1987
Ages 12+
Shark
6.62
2-6 players
?-? min
2.2 weight
Strategy
Economic
Commodity Speculation
Dice Rolling
Stock Holding
Animals: Sharks
Components: 12 x 12 Grids
2007
Ages 10+
Ponte Del Diavolo
6.48
2 players
?-? min
2.33 weight
Abstract
Abstract Strategy
Territory Building
I Cut, You Choose
Network and Route Building
Square Grid
Category: Combinatorial
Cities: Venice (Veneto, Italy)
1999
Ages 8+
Siesta
6.33
2-4 players
?-? min
2.52 weight
Abstract
Abstract Strategy
Pattern Building
Pattern Recognition
Square Grid
Category: Combinatorial
Components: 12 x 12 Grids
1997
Ages 12+
Volle Hütte
6.13
3-5 players
?-? min
2.09 weight
Economic
Hand Management
Tile Placement
Components: 12 x 12 Grids
1973
Ages 8+
Realm
6.86
2 players
?-? min
3.17 weight
Abstract
Abstract Strategy
Category: Combinatorial
Components: 12 x 12 Grids
Ages 8+
Chu Shogi
8.08
2 players
?-? min
4.25 weight
Abstract
Abstract Strategy
Grid Movement
Category: Combinatorial
Components: 12 x 12 Grids
1975
Ages 10+
Sly
6.47
1-4 players
?-? min
3 weight
Abstract
Abstract Strategy
Game System
Pattern Building
Category: Combinatorial
Components: 12 x 12 Grids
2010
Ages 7+
Nexos
5.95
2-4 players
?-? min
1.6 weight
Abstract
Abstract Strategy
Square Grid
Tile Placement
Components: 12 x 12 Grids
2006
Ages 6+
Inversé
5.77
2 players
?-? min
2.4 weight
Abstract
Abstract Strategy
Puzzle
Components: 12 x 12 Grids
Components: 3-Dimensional (3D)
1996
Ages 8+
Stonewall
6.07
2-4 players
?-? min
1.5 weight
Abstract
Abstract Strategy
Maze
Area-Impulse
Roll / Spin and Move
Team-Based Game
Components: 12 x 12 Grids