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Realm box art
Rich game profile

Realm

from Abstract Games Description: Realm is a wonderful and unique two-person abstract strategy game. It involves capturing territory and blocking and immobilizing the other player's pieces. New pieces are generated and added to the game as the game progresses, and strategy and obj...

Players

2

Time

?-?

Age

8+

Weight

3.17

Rating

6.86

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Catan offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The expansions available also add new content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Catan has a strong replayability score of 7.9.

Luck profile

The final luck score for Realm is 7, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

from Abstract Games Description: Realm is a wonderful and unique two-person abstract strategy game. It involves capturing territory and blocking and immobilizing the other player's pieces. New pieces are generated and added to the game as the game progresses, and strategy and objectives dramatically change through the course of the game. A few rules generate a game of great complexity and depth.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Phil Orbanes Sr.

Artists

5
Phil Orbanes Sr. Néstor Romeral Andrés Sid Sackson Robert Zingmark Al Zygier

Publishers

2
Gamut of Games nestorgames

Linked items

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