Find your next board game
1993
Ages 10+
Timbuktu
6.65
3-5 players
?-? min
2.78 weight
Strategy
Deduction
Economic
Hand Management
Memory
Simultaneous Action Selection
Animals: Camels
Continents: Africa
1991
Ages 12+
Silverton
7.11
1-6 players
?-? min
3.24 weight
Strategy
American West
Economic
Trains
Commodity Speculation
Dice Rolling
Network and Route Building
Admin: Better Description Needed!
Components: Map (Regional scale)
2009
Ages 13+
Last Train To Wensleydale
7.09
3-4 players
?-? min
3.25 weight
Strategy
Economic
Trains
Auction/Bidding
Network and Route Building
Pick-up and Deliver
Country: England
Series: Cube Rails
2006
Ages 12+
Canal Mania
6.89
2-5 players
?-? min
2.89 weight
Strategy
Economic
Transportation
Network and Route Building
Open Drafting
Pick-up and Deliver
Country: England
History: Industrial Revolution
2015
Ages 8+
Letter Tycoon
6.77
2-5 players
?-? min
1.97 weight
Family
Economic
Word Game
Commodity Speculation
Hand Management
Set Collection
Digital Implementations: Board Game Arena
Digital Implementations: Tabletopia
2017
Ages 14+
Tao Long: The Way Of The Dragon
6.84
2 players
10-30 min
2.73 weight
Abstract
Abstract Strategy
Grid Movement
Mancala
Modular Board
Category: Combinatorial
Components: Wooden pieces & boards
2016
Ages 8+
Songbirds
6.87
1-4 players
?-? min
1.65 weight
Abstract
Family
Abstract Strategy
Animals
Card Game
Area Majority / Influence
Hand Management
Animals: Birds
Players: Games with Solitaire Rules
2005
Ages 14+
18mex
7.71
3-5 players
?-? min
3.86 weight
Strategy
Economic
Trains
Transportation
Hexagon Grid
Network and Route Building
Stock Holding
Admin: Better Description Needed!
Country: Mexico
2019
Ages 8+
Patchwork Doodle
6.60
1-6 players
?-? min
1.24 weight
Family
Abstract Strategy
Puzzle
Bingo
Dice Rolling
Paper-and-Pencil
Components: Polyominoes
Game: Patchwork
2000
Ages 10+
Merchants Of Amsterdam
6.71
3-5 players
?-? min
2.63 weight
Strategy
Economic
Real-time
Renaissance
Area Majority / Influence
Auction: Dexterity
Auction: Dutch
Cities: Amsterdam (The Netherlands)
Country: Netherlands
2021
Ages 14+
Mobile Markets: A Smartphone Inc. Game
7.26
1-4 players
40-80 min
2.8 weight
Economic
Industry / Manufacturing
Action Queue
Deck, Bag, and Pool Building
Layering
Players: Games with Solitaire Rules
Series: Smartphone Inc.
2016
Ages 12+
Ave Roma
7.14
2-5 players
45-120 min
3.74 weight
Strategy
Ancient
Civilization
Economic
Set Collection
Variable Phase Order
Variable Player Powers
Ancient: Rome
Crowdfunding: Kickstarter
2005
Ages 8+
Pentago
6.38
2 players
?-? min
1.83 weight
Abstract
Abstract Strategy
Map Deformation
Pattern Building
Square Grid
Category: Combinatorial
Category: n in a row
1978
Ages 10+
Quo Vadis
6.48
2 players
?-? min
2 weight
Strategy
Abstract
Ancient
Negotiation
Political
Negotiation
Point to Point Movement
Trading
Ancient: Rome
Players: Two Player Only Games
2012
Ages 7+
Okiya
6.55
2 players
?-? min
1.22 weight
Abstract
Abstract Strategy
Pattern Building
Category: Combinatorial
Category: n in a row
2016
Ages 12+
Android: Mainframe
6.57
2-4 players
15-30 min
1.84 weight
Abstract
Abstract Strategy
Enclosure
Open Drafting
Take That
Digital Implementations: VASSAL
Setting: Android
2015
Ages 14+
Tesla Vs. Edison: War Of Currents
6.68
2-5 players
?-? min
3.24 weight
Strategy
Bluffing
Card Game
Economic
Action Points
Commodity Speculation
Hand Management
Crowdfunding: Giochistarter
Crowdfunding: Kickstarter
2007
Ages 10+
Neue Heimat
7.28
2-5 players
?-? min
2.68 weight
Strategy
City Building
Economic
Auction/Bidding
Components: 3-Dimensional (3D)
2014
Ages 12+
Greenland
6.94
1-3 players
60-120 min
3.24 weight
Thematic
Card Game
Economic
Medieval
Auction/Bidding
Dice Rolling
Simulation
Islands: Greenland (Denmark)
Mechanism: Tableau Building
1999
Ages 12+
Rheinländer
6.64
3-5 players
?-? min
2.42 weight
Strategy
Abstract Strategy
Medieval
Territory Building
Area Majority / Influence
Enclosure
Hand Management
Admin: Better Description Needed!
Country: Germany
1998
Ages 8+
Tamsk
6.77
2 players
?-? min
2.29 weight
Abstract
Abstract Strategy
Real-time
Action Timer
Enclosure
Grid Movement
Components: Sand Timers
Digital Implementations: BoardSpace
2012
Ages 10+
Völuspá
6.63
2-5 players
?-? min
1.95 weight
Abstract
Family
Abstract Strategy
Mythology
Hand Management
Tile Placement
Digital Implementations: Yucata
Theme: Vikings
2000
Ages 7+
Gobblet
6.62
2 players
?-? min
1.84 weight
Abstract
Abstract Strategy
Memory
Pattern Building
Pattern Recognition
Category: n in a row
Components: 4 x 4 Grids
2010
Ages 12+
Key Market
7.37
2-4 players
?-? min
3.51 weight
Strategy
Economic
Farming
Medieval
Area Majority / Influence
Area Movement
Hand Management
Crowdfunding: Kickstarter
Series: Key (Richard Breese)